Sökning: "Educational Design Research"
Visar resultat 6 - 10 av 388 avhandlingar innehållade orden Educational Design Research.
6. Meningsskapandets möjligheter : multimodal teoribildning och multiliteracies i skolan
Sammanfattning : This thesis concerns the changing predispositions and conditions for contemporary meaning-making in school education. From a socio-cultural perspective, multimodal theory formation is used to find suitable tools and concepts for developing teaching and learning. LÄS MER
7. Innehållsdesign : Principer, metoder och verktyg samt tillämpningar inom utbildningshistorisk forskning och undervisning
Sammanfattning : This thesis explores content design – an area which encompasses the practices and the conceptions of the description, organisation and manipulation of digital content. The overall aim was to identify and examine principles, methods and tools appropriate for content design within the humanities and the social sciences. LÄS MER
8. Form & Formlessness : Questioning aesthetic abstractions through art projects, cross-disciplinary studies and product design education
Sammanfattning : This research is based on empirical, embodied studies aimed to generate and regenerate aesthetic reasoning through three approaches:an educational approach concerned with developing an aesthetic discipline, supporting a formgiving process aimed to create tangible artifacts.an art-based approach supporting an open exploration of distortion and formlessnessa multi-disciplinary exploratory approach concerned with aesthetic experiences shared in laborations demonstrating complexity and transformation. LÄS MER
9. Didaktisk design med digitala resurser : En studie av kunskapsrepresentationer i en digitaliserad skola
Sammanfattning : In digital-classroom practices, pupils design their learning processes in collaboration with their peers, employing different semiotic resources when representing signs of learning in a constant flow. There still remain differences, however, between learning practices and the way pupils are formally tested. LÄS MER
10. Simulated "real" worlds : Actions mediated through computer game play in science education
Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER