Sökning: "Educational Design Research"

Visar resultat 6 - 10 av 388 avhandlingar innehållade orden Educational Design Research.

  1. 6. Meningsskapandets möjligheter : multimodal teoribildning och multiliteracies i skolan

    Författare :Petra Magnusson; Malmö högskola; []
    Nyckelord :HUMANITIES; HUMANIORA; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Design; design authority; design process; design-theoretical perspective; discourse; ethnography; fiction; learning design sequence; literacy; media; media ecology; mode; multimodal; meaning; meaning-making; meaning-offering; multiliteracies; reading; socio cultural; design;

    Sammanfattning : This thesis concerns the changing predispositions and conditions for contemporary meaning-making in school education. From a socio-cultural perspective, multimodal theory formation is used to find suitable tools and concepts for developing teaching and learning. LÄS MER

  2. 7. Innehållsdesign : Principer, metoder och verktyg samt tillämpningar inom utbildningshistorisk forskning och undervisning

    Författare :Monica Langerth Zetterman; Donald Broady; Matthew James Driscoll; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; Text Encoding Initiative; markup; markup languages; text encoding; history of education; prosopography; educational science; educational uses; methods in education; methodology; historical sources; digital collection; collective biography; electronic texts; Pedagogik; Pedagogik; Education;

    Sammanfattning : This thesis explores content design – an area which encompasses the practices and the conceptions of the description, organisation and manipulation of digital content. The overall aim was to identify and examine principles, methods and tools appropriate for content design within the humanities and the social sciences. LÄS MER

  3. 8. Form & Formlessness : Questioning aesthetic abstractions through art projects, cross-disciplinary studies and product design education

    Författare :Cheryl Akner Koler; Edith Ackermann; Konstfack; []
    Nyckelord :HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Aesthetics; Abstractions; Form; Design; Formgiving; Formlessness; Gestalt; Complexity; cross-disciplinary; Design; Design; Konst; Arts; Designdriven och gestaltande kunskapsproduktion; Designdriven och gestaltande kunskapsproduktion; Sensorium; rumsliga perceptioner; Sensorium; rumsliga perceptioner; Materiella kulturer; Materiella kulturer;

    Sammanfattning : This research is based on empirical, embodied studies aimed to generate and regenerate aesthetic reasoning through three approaches:an educational approach concerned with developing an aesthetic discipline, supporting a formgiving process aimed to create tangible artifacts.an art-based approach supporting an open exploration of distortion and formlessnessa multi-disciplinary exploratory approach concerned with aesthetic experiences shared in laborations demonstrating complexity and transformation. LÄS MER

  4. 9. Didaktisk design med digitala resurser : En studie av kunskapsrepresentationer i en digitaliserad skola

    Författare :Anna Åkerfeldt; Anna-Lena Kempe; Staffan Selander; Sten Ludvigsen; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; didactic design; designs for learning; knowledge; representations; digital resources; cultures of recognition; multimodality; didaktiks design; design för lärande; kunskap; representationer; digitala resurser; erkännandekulturer; multimodalitet; Didactics; didaktik;

    Sammanfattning : In digital-classroom practices, pupils design their learning processes in collaboration with their peers, employing different semiotic resources when representing signs of learning in a constant flow. There still remain differences, however, between learning practices and the way pupils are formally tested. LÄS MER

  5. 10. Simulated "real" worlds : Actions mediated through computer game play in science education

    Författare :Elisabet M. Nilsson; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER