Sökning: "Visual Marketing"

Visar resultat 11 - 15 av 20 avhandlingar innehållade orden Visual Marketing.

  1. 11. När realismen blir orealistisk : Litteraturens "sanna historier" och unga läsares tolkningsstrategier

    Författare :Annette Årheim; Margareta Petersson; Lars Gustaf Andersson; Växjö universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; literature teaching; upper secondary school; faction literature; intermediality; reception; interpretation; paratext; text; visual media; realism; documentarism; reality trend; knowledge; truth; reality; Literature; Litteraturvetenskap; Comparative Literature Education; Litteraturvetenskap – didaktisk inriktning;

    Sammanfattning : This thesis discusses challenges to teaching and learning literature arising from young upper secondary school students’ interest in and reading of contemporary literature with truth claims. The main starting-point is that something central happens to text interpretation since visual media are taking control of the understanding of the realism concept. LÄS MER

  2. 12. The Social Roles of Buildings : An Account of Materiality and Meaning in Urban Outcomes

    Författare :Lauren Dean; Jens Rydgren; Charlotta Stern; Harvey Molotch; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Buildings; Building Types; Urban Studies; Materiality; Culture; Urban Forms; Urban Space; Reuse; Neighborhoods; Sociology of Buildings; Theory; Visual Methods; Historical Analysis; Santiago; Chile; Cités; Sociology; sociologi;

    Sammanfattning : The dissertation explores the roles of buildings in urban social life. Buildings, as both a methodological tool and a research site, are valuable for understanding society. As a method, buildings allow access to various urban contexts. LÄS MER

  3. 13. Multivariate Networks : Visualization and Interaction Techniques

    Författare :Ilir Jusufi; Andreas Kerren; Jessie Kennedy; Linnéuniversitetet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Information Visualization; Multivariate Networks; Visual Analytics; Exploration; Interaction; Computer Science; Datavetenskap; Information and software visualization; Informations- och programvisualisering;

    Sammanfattning : As more and more data is created each day, researchers from different science domains are trying to make sense of it. A lot of this data, for example our connections to friends on different social networking websites, can be modeled as graphs, where the nodes are actors and the edges are relationships between them. LÄS MER

  4. 14. Se lika ung ut som du känner dig : Kulturella föreställningar om ålder och åldrande i populärpress för kvinnor över 40

    Författare :Karin Lövgren; Magnus Berg; Anette Göthlund; Gunilla Jarlbro; Linköpings universitet; []
    Nyckelord :Cultural conceptions; doing age; age; ageing; age studies; ageism; middle age; social gerontology; cultural gerontology; social constructionism; cultural studies; popular press; advertising; gender; visual studies; Kulturella föreställningar; göra ålder; socialkonstruktionism; kulturstudier; populärpress; reklam; ålder; åldrande; medelålder; socialgerontologi; kulturgerontologi; genus; intervjuer; innehållsanalys; kvinnobilder; Tara; M Magasin; Laura; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP;

    Sammanfattning : Avhandlingen undersöker kulturella föreställningar om ålder och åldrande med utgångspunkt i populärpress för kvinnor över 40. Under 2000-talet har flera veckotidningar lanserats som vänder sig till kvinnor i medelåldern, med ålder som försäljningsargument. LÄS MER

  5. 15. Evaluating and Improving Rendered Visual Experiences : Metrics, Compression, Higher Frame Rates & Recoloring

    Författare :Pontus Ebelin; Matematik LTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer Graphics; Image Quality Assessment; Perception; Edge Detection; Low Dynamic Range Imagery; High Dynamic Range Imagery; High Frame Rates; Texture Compression; Color Vision Deficiency; Recoloring; Computer Graphics; Image Quality Assessment; Perception; Edge Detection; Low Dynamic Range Imagery; High Dynamic Range Imagery; High Frame Rates; Texture Compression; Color Vision Deficiency; Recoloring;

    Sammanfattning : Rendered imagery is presented to us daily. Special effects in movies, video games, scientific visualizations, and marketing catalogs all often rely on images generated through computer graphics. However, with all the possibilities that rendering offers come also a plethora of challenges. LÄS MER