Sökning: "social person"
Visar resultat 36 - 40 av 850 avhandlingar innehållade orden social person.
36. Health for future : self-rated health and social status among adolescents
Sammanfattning : The overall aim of this thesis was to explore self-rated health, subjective social status and smoking in adolescents.This thesis consists of a qualitative and a quantitative study. The qualitative study was an interview study that included 58 participants in the 7th and 12th grades. LÄS MER
37. Ålderdom, omsorg och makt. Gamlas situation och omsorgsrelationer i nyliberala tider : Old age, care, and power. Elderly people's situation, and care relations in neoliberal times
Sammanfattning : This dissertation examines the status of old age and the nature of elderly care in Sweden, where the welfare state is being transformed through neoliberalism. The overall aim is to study old age as identity and lived experience, and how caring relationships condition the lives of the elderly. LÄS MER
38. Talking trouble : Institutionality and Identity in a Youth detention Home
Sammanfattning : This study explores talk, and what talking may amount to, in terms of social organization. It was carried out in a Swedish Youth Detention Home specializing in assessments. The analyses draw on conversational data from multiparty conferences, so-called network meetings, involving the assessment of ten girls/young women. LÄS MER
39. A profession in change : a development ecology perspective
Sammanfattning : A welfare state consists of a variety of client organisations within which, among other professions, academics and social workers are active. Social work as a profession has developed in a welfare context where changes at the different levels of the individual, organisation and society constantly pose new challenges to the profession. LÄS MER
40. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability
Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER