Visar resultat 1 - 5 av 96 avhandlingar innehållade ordet Immersion.
1. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability
Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER
Sammanfattning : This study reports on a two-year late immersion program with English as the target language which took place from 1987-1989 at Röllinge high school. The project was modelled on similiar late immersion programs in Canada with French as the language of instruction. LÄS MER
Sammanfattning : This thesis is devoted to the study of invariants of generic curves and wave fronts on surfaces. The invariants J± and St were axiomatically defined by Arnold as numerical characteristics of generic curves (immersions of the circle)on ℝ2 he introduced J± in the case of generic planar wave fronts. LÄS MER
Sammanfattning : At the end of the Second Temple period, ritual purity came to play an increasing role in Jewish society. Purity laws were interpreted and expanded, and sources of impurity were generally avoided by many. LÄS MER
Sammanfattning : During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. LÄS MER