Sökning: "Immersion"

Visar resultat 1 - 5 av 96 avhandlingar innehållade ordet Immersion.

  1. 1. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability

    Författare :Magnus Johansson; Henricus Verhagen; Robert Ramberg; Ernest Adams; Stockholms universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Social norms; MMOGs; MORPGs; FPS; Clans; Guilds; Rules; NPCs; Games AI; Game Design; Game evaluation tools; Immersion; Believability; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER

  2. 2. English immersion in Sweden : a case study of Röllingby High School, 1987-1989

    Författare :Lisa Washburn; Stockholms universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Andraspråk; Språkinlärning; Språkundervisning; Tvåspråkighet; undervisning; Gymnasieskolan;

    Sammanfattning : This study reports on a two-year late immersion program with English as the target language which took place from 1987-1989 at Röllinge high school. The project was modelled on similiar late immersion programs in Canada with French as the language of instruction. LÄS MER

  3. 3. Arnold-type invariants of curves and wave fronts on surfaces

    Författare :Vladimir Tchernov; Uppsala universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; Mathematics; Immersion of the circle; generic immersion; curves on surfaces; Legendrian immersion; Legendrian knot; wave fronts on surfaces; Whitney index; Maslov index; regular homotopy; perestroikas of plane curves and fronts; Arnold s basic invariants of plane curves and fronts; finite order invariants; Vassiliev invariants; homotopy groups of the space of curves on a surface; MATEMATIK; MATHEMATICS; MATEMATIK; matematik; Mathematics;

    Sammanfattning : This thesis is devoted to the study of invariants of generic curves and wave fronts on surfaces. The invariants J± and St were axiomatically defined by Arnold as numerical characteristics of generic curves (immersions of the circle)on ℝ2 he introduced J± in the case of generic planar wave fronts. LÄS MER

  4. 4. Jesus and Purity Halakhah : Was Jesus Indifferent to Impurity?

    Författare :Thomas Kazen; James D. G. Dunn; Uppsala universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Religion; Bible; New Testament; Jesus; Judaism; Second Temple; purity; impurity; purification; ritual; halakhah; historical reconstruction; quest; authenticity; criteria; gospels; narrative traditions; redaction; law; Torah; conflict stories; Pharisees; expansionist current; miqveh; immersion; stone vessels; food; leper; leprosy; discharge; corpse; rabbinic texts; Tannaim; Dead Sea Scrolls; moral trajectory; John the Baptizer; diversity; am ha-arets; great tradition; little tradition; Galilee; demonology; exorcism; eschatology; kingdom.; Religionsvetenskap Teologi; Religion Theology; Religionsvetenskap Teologi; New Testament Exegesis; nya testamentets exegetik; Nya testamentets exegetik;

    Sammanfattning : At the end of the Second Temple period, ritual purity came to play an increasing role in Jewish society. Purity laws were interpreted and expanded, and sources of impurity were generally avoided by many. LÄS MER

  5. 5. Presence through actions : theories, concepts, and implementations

    Författare :Muhammad Sikandar Lal Khan; Shafiq ur Réhman; Haibo Li; Jiebo Luo; Umeå universitet; []
    Nyckelord :ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; Presence; Immersion; Computer mediated communication; Strong concept; Phenomenology; Philosophy; Biologically inspired system; Neck robot; Head pose estimation; Embodied interaction; Virtual reality headset; Social presence; Spatial presence; Face reconstruction retrieval; Telepresence system; Quality of interaction; Embodied telepresence system; Mona-Lisa gaze effect; eye-contact; design; design; Computer Science; datalogi; Computer Systems; datorteknik; datoriserad bildanalys; Computerized Image Analysis;

    Sammanfattning : During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. LÄS MER