Sökning: "Youth culture"
Visar resultat 31 - 35 av 107 avhandlingar innehållade orden Youth culture.
31. Maktkamper och korridorfester : En etnologisk studie av kulturella processer och gruppinteraktion i två studentkorridorer
Sammanfattning : The purpose of the thesis is to analyse the cultural processes that arise when a group of people come to live together and share part of their everyday lives. It is based on a ten months fieldwork in two so-called student corridors, a form of student housing, in Uppsala. LÄS MER
32. Bildning i skuggan av läroverket : Bildningsaktivitet och kollektivt identitetsskapande i svenska gymnasistföreningar 1850-1914
Sammanfattning : The present dissertation investigates pupil fraternities in the Swedish state grammar school system from 1850 to 1914, in an effort to contribute to the understanding of peer group socialisation as part of the overall pedagogical process. Focus is trained on the practice of liberal education (Sw. LÄS MER
33. Med främmande bagage : Tankar och erfarenheter hos unga människor med ursprung i en annan kultur eller Det postmoderna främlingskapet
Sammanfattning : The present study is based on interviews with 22 youth and young adults. The perspective is phenomenological, since my aim has been to analyse and describe the everyday world as it presents itself to these young people. LÄS MER
34. Gångtunneln : Urbana erfarenheter i svensk ungdomslitteratur 1890–2010
Sammanfattning : This thesis shows that the urban experience is a fundamental part of the development of the Swedish young adult novel by analysing city representations in Swedish young adult literature from 1890 to 2010. By suggestion that there is a strong bond between the notion of the urban and that of adolescence this study examines continuity and change in representations of coming-of-age, focusing especially on intersections between age, gender, class, ethnicity and sexuality. LÄS MER
35. Datorspelande som bildning och kultur : en hermeneutisk studie av datorspelande
Sammanfattning : The aim of the dissertation is to understand the playing of computer games based on its own conditions, and questions are asked such as what is the meaning constructed around playing and themselves as players, what is the social construction of playing and how can playing computer games be understood from the perspective of youth culture? A basic interest in the thesis is to contribute to the understanding of Bildung in an informal context outside the institutions, activities and genres that traditionally stand for Bildung.The empirical investigation that forms the basis of this thesis i in the form of presence at various LANs and interviews with players. LÄS MER