Sökning: "play"

Visar resultat 1 - 5 av 3582 avhandlingar innehållade ordet play.

  1. 1. Situated Play

    Detta är en avhandling från Department of Computer and Information Science, Linköpings universitet

    Författare :Jana Rambusch; Högskolan i Skövde.; Högskolan i Skövde.; Linköpings universitet.; Linköpings universitet.; [2008]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TECHNOLOGY Information technology Computer science; TEKNIKVETENSKAP Informationsteknik Datavetenskap; Teknik; Technology; computer game play; embodied and situated cognition; situatedness; SOCIAL SCIENCES Social sciences Psychology Cognitive science; SAMHÄLLSVETENSKAP Socialvetenskap Psykologi Kognitionsforskning; Computer game play;

    Sammanfattning :   This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. LÄS MER

  2. 2. Politics and alignments in children's play dialogue : Play arenas and participation

    Detta är en avhandling från Linköping : Tema, Linköpings universitet

    Författare :Mia Thorell; Linköpings universitet.; Linköpings universitet.; [1998]
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; play arenas; participation; play dialogue; relational alignments; control; affect; embodiment; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : This thesis is about 6- and 8-year-old children's play dialogues, and its theoretical starting point is discourse analysis, on the one hand, and theories on play, on the other hand. The empirical basis is five studies on children's elicited and naturalistic play. All studies concern politics and relational alignments. LÄS MER

  3. 3. Den lekande Fröding : en författarskapsstudie

    Detta är en avhandling från Nordic Academic Press

    Författare :Erik Zillén; Lunds universitet.; Lund University.; [2001]
    Nyckelord :HUMANIORA; HUMANITIES; Allmän och jämförande litteratur; literature criticism; General and comparative literature; Nordiska språk språk och litteratur ; Scandinavian languages and literature; canon.; play poetics; metacommunication; role play; pseudonym; quotation; intertextuality; literary theory; pun; language play; Play; occasional literature; litteraturkritik; litteraturteori;

    Sammanfattning : The dissertation examines the collected literary works of Gustaf Fröding (1860-1911), from which it unearths a vital, yet hitherto unrecognised dimension: Fröding at play. The opening chapter accounts for how the concept of play has been made use of in previous literary research and elaborates, by way of an inter-disciplinary transfer of concept and with Fröding's chalice poem "En pligt-dikt" as key text, a literary play model. LÄS MER

  4. 4. Embodied Core Mechanics Designing for movement-based co-located play

    Detta är en avhandling från Uppsala : Department of Informatics and Media

    Författare :Elena Márquez Segura; Uppsala universitet.; [2016]
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Embodied core mechanics; embodied sketching; movement-based interaction; phenomenology; embodied interaction; play; play design; research through design; social play; co-located; movement; technology-supported; interactive toy; robot; playification; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. LÄS MER

  5. 5. Designing Public Play Playful Engagement, Constructed Activity, and Player Experience

    Detta är en avhandling från Uppsala : Institutionen för informatik och media

    Författare :Jon Back; Uppsala universitet.; [2016]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER