Sökning: "interaction studies"
Visar resultat 6 - 10 av 4391 avhandlingar innehållade orden interaction studies.
6. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games
Sammanfattning : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. LÄS MER
7. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction
Sammanfattning : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. LÄS MER
8. Indispensable interaction : parents' perspectives on parent-child interaction and beneficial meetings
Sammanfattning : Parent-child interaction interventions, guided by the aim of promoting child development, have developed in Sweden during the last three decades. The aim of this thesis was to describe families taking part in such interventions and examine short term and long term changes in their problem loads. LÄS MER
9. Becoming Image : Perspectives on Digital Culture, Fashion and Technofeminism
Sammanfattning : Departing from a technofeminist perspective, Becoming Image, places the digital image in a broader context of modern and postmodern technological discourses and fashion. In four articles, the compilation dissertation expands a contemporary and imagistic tech discourse by questioning the ideology of ”masculinity”―specifically the idea of it as a historically male domain. LÄS MER
10. Gaming Interaction : Conversations and Competencies in Internet Cafés
Sammanfattning : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. LÄS MER