Sökning: "Hans-Jürgen Zepernick"
Hittade 5 avhandlingar innehållade orden Hans-Jürgen Zepernick.
1. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games
Sammanfattning : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. LÄS MER
2. On Sequence Design for Integrated Radar and Communication Systems
Sammanfattning : The motivation of having a joint radar and communication system on a single hardware is driven by space, military, and commercial applications. However, designing sequences that can simultaneously support radar and communication functionalities is one of the major hurdles in the practical implementation of these systems. LÄS MER
3. Performance Analysis of Cognitive Radio Networks under Spectrum Sharing and Security Constraints
Sammanfattning : The cognitive radio network (CRN) concept has been proposed as a solution to the growing demand and underutilization of the radio spectrum. To improve the radio spectrum utilization, CRN technology allows the coexistence of licensed and unlicensed systems over the same spectrum. LÄS MER
4. LSB Data Hiding in 360o Videos
Sammanfattning : Modern telecommunication systems have seen an increased demand on delivering new types of digital media such as extended reality. The currently rolled out fifth generation mobile networks are expected to support virtual reality, augmented reality, and other immersive media. LÄS MER
5. Stereoscopic 3D Video Quality of Experience : impact of coding, transmission and display technologies
Sammanfattning : Three-Dimensional (3D) videos are using their success from cinema to home entertainmentmarkets such as TV, DVD, Blu-ray, video games, etc. The video quality isa key factor which decides the success and acceptance of a new service. Visual qualitywill have more severe consequences for 3D than for 2D videos, e.g. LÄS MER