Sökning: "Entertainment."
Visar resultat 1 - 5 av 143 avhandlingar innehållade ordet Entertainment..
1. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games
Sammanfattning : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. LÄS MER
2. Bildning och nöje : bidrag till studiet av de civila svenska blåsmusikkårerna under 1800-talets senare hälft
Sammanfattning : .... LÄS MER
3. More than Meets the Eye : Transmedial entertainment as a site of pleasure, resistance and exploitation
Sammanfattning : Today’s converging entertainment industry creates ‘transmedial’ brand worlds in which consumers are expected to become immersed. Integrated marketing campaigns connected to these worlds encourage various kinds of consumer productivity and invite consumers to partake in brand-building processes. LÄS MER
4. Blurring the Colonial Binary : Turn-of-the-Century Transnational Entertainment in Southeast Asia
Sammanfattning : This dissertation examines and writes the early history of distribution and exhibition of moving images in Southeast Asia by observing the intersection of transnational itinerant entertainment and colonialism. It is a cultural history of turn-of-the-century Southeast Asia, and focuses on the movement of films, people, and amusements across oceans and national borders. LÄS MER
5. A Measure of Fun : Extending the scope of web usability
Sammanfattning : Currently usability research and practice are facing a challenge. The focus of design concerns is expanding from predominantly functional aspects of IT systems to overall user experience, which has direct implications for the area of usability evaluation. LÄS MER