Sökning: "Datorspelande"

Hittade 2 avhandlingar innehållade ordet Datorspelande.

  1. 1. Datorspelande som bildning och kultur : en hermeneutisk studie av datorspelande

    Författare :Carin Falkner; Bernt Gustavsson; Kjetil Steinsholt; Börje Ståhlhammar; Örebro universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer games; Bildung; meaning; play; mimesis; friendship; community; identity; culture; style; hermeneutics; Education; Pedagogik; Pedagogik; Education;

    Sammanfattning : The aim of the dissertation is to understand the playing of computer games based on its own conditions, and questions are asked such as what is the meaning constructed around playing and themselves as players, what is the social construction of playing and how can playing computer games be understood from the perspective of youth culture? A basic interest in the thesis is to contribute to the understanding of Bildung in an informal context outside the institutions, activities and genres that traditionally stand for Bildung.The empirical investigation that forms the basis of this thesis i in the form of presence at various LANs and interviews with players. LÄS MER

  2. 2. Gaming Interaction : Conversations and Competencies in Internet Cafés

    Författare :Björn Sjöblom; Karin Aronsson; Jonas Linderoth; Elisabeth Keating; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Computer gaming; interaction; ethnomethodology; peer group; informal learning; identity; competence; internet café; Datorspelande; interaktion; etnometodologi; kamratgrupp; informellt lärande; identitet; kompetens; internetcafé; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. LÄS MER