Sökning: "Människa-datorinteraktion"

Visar resultat 1 - 5 av 289 avhandlingar innehållade ordet Människa-datorinteraktion.

  1. 1. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Författare :Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; KTH; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. LÄS MER

  2. 2. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Författare :Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER

  3. 3. Modelling and analysis of human work situations as a basis for design of human-computer interfaces

    Författare :Else Nygren; Uppsala universitet; []

    Sammanfattning : Many work situations in health care can be described as the control of dynamic processes. In order to design human-computer interfaces dedicated to a specific work situation there is a need to analyse not only the information contents but also the way the information is used. LÄS MER

  4. 4. Articulating The User : a Discursive-Material Analysis of Humans in Interdisciplinary Design Collaborations

    Författare :Paulina Rajkowska; Annika Waern; Patrick Prax; Jeffrey Bardzell; Uppsala universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; user; HCI; design; discourse; meta-study; qualitative; museums; innovation; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Technology design taking place in interdisciplinary collaborations is a complicated process which, due to the nature of available research funding, shapes much of the research that falls under the umbrella of Research through Design (RtD). This dissertation is a meta-study of an EU funded research and innovation project, GIFT, situated in the domain of museum technology and involving multiple partners. LÄS MER

  5. 5. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning

    Författare :Laia Turmo Vidal; Annika Waern; Dag Svanæs; Uppsala universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Interaction Design; Movement Learning; Movement Teaching; Biofeedback; Wearables; Constructive Design Research; Research through Design; Practice Design; Soma Design; Technology Probes; Strong Concept; Movement Aesthetics; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. LÄS MER