Sökning: "The core identity of IS research"

Visar resultat 1 - 5 av 29 avhandlingar innehållade orden The core identity of IS research.

  1. 1. The drive for change : putting the means and ends of sport at stake in the organizing of Swedish voluntary sport

    Författare :Cecilia Stenling; Tor Söderström; Josef Fahlén; Eivind Å. Skille; Umeå universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICIN OCH HÄLSOVETENSKAP; SAMHÄLLSVETENSKAP; MEDICAL AND HEALTH SCIENCES; SOCIAL SCIENCES; organizational institutionalism; institutional logics; community sport clubs; voluntary organizations; civil society; governance; organizational change; public policy; sport policy; policy implementation; popular movements; institutionell teori; institutionella logiker; föreningsidrott; idrottsföreningar; idrottsrörelsen; folkrörelse; organisatorisk förändring; idrottspolitik; policy-implementering; civilsamhället; tredje sektorn; pedagogik; Education;

    Sammanfattning : The aim of this thesis is to create knowledge on processes of change in the contemporary organizing of Swedish voluntary sport and the systems of meaning at work in these processes. The thesis proceeds from the assumption that the contemporary public sport policy climate is characterized by a pressure on organized sport to change in order for sport to better serve as an implementer of non-sport goals. LÄS MER

  2. 2. Förskolans formande : Statlig reglering 1944–2008

    Författare :Maria Folke-Fichtelius; Ulf P Lundgren; Eva Forsberg; Christian Lundahl; Peder Haug; Uppsala universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; preschool; early childhood education and care; curriculum theory; educational politics; cultural reproduction; state regulation; boundary work; boundary object; official classification; activity system; Education; Pedagogik; Pedagogik; Education;

    Sammanfattning : Preschool is a central part of Swedish family life. The manner in which the state regulates preschool through laws, ordinances, and various kinds of written objectives has an impact on many people in the Swedish society. The thesis examines the development of preschool state regulation from the 1940s until 2008. LÄS MER

  3. 3. Analysis and Optimization of Communication Overheads in Multi-core Architectures

    Författare :Madhavan Manivannan; Chalmers University of Technology; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; task parallelism; multi-core; cache coherence; runtime systems; sharing patterns; Amdahl’s Law;

    Sammanfattning : The transition to multi-core architectures can be attributed mainly to fundamental limitations in clockfrequency scaling coupled with a slow growth in uniprocessor performance effected by the challengesin exploiting instruction-level parallelism. Consequently, programmers can no longer realize significant performance gains without investing effort into parallelizing applications. LÄS MER

  4. 4. Shaping an identity : Pitted Ware pottery and potters in southeast Sweden

    Författare :Ludvig Papmehl-Dufay; Kerstin Lidén; Mats Larsson; Ole Stilborg; Andrew Jones; Stockholms universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Pitted Ware culture; pottery; middle Neolithic; Öland; Köpingsvik; Ottenby Royal Manor; cultural identity; pottery design; pottery technology; pottery use; Archaeology; Arkeologi; pottery use.; Archaeology; North European; Arkeologi; nordeuropeisk; Archaeology; Arkeologi;

    Sammanfattning : The thesis is concerned with pottery and culture during the Middle Neolithic (c. 3300 – 2300 cal BC) in southeast Sweden. Its purpose is to investigate and discuss the significance of pottery in the Pitted Ware culture, particularly on the island of Öland in the Baltic Sea. LÄS MER

  5. 5. Den allvarsamma leken : Om World of Warcraft och läckaget

    Författare :Peder Stenberg; Alf Arvidsson; Billy Ehn; Charlotte Hagström; Umeå universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Internet; online role-playing games; World of Warcraft; gender; virtual; bodies; computer; participatory play; game; gamestudies; ethnography; online; community; work; forum; role-playing; identity; fan fiction; user; intellectual property; production; user created content; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER