Sökning: "online role-playing games"

Hittade 5 avhandlingar innehållade orden online role-playing games.

  1. 1. Den allvarsamma leken : Om World of Warcraft och läckaget

    Författare :Peder Stenberg; Alf Arvidsson; Billy Ehn; Charlotte Hagström; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Internet; online role-playing games; World of Warcraft; gender; virtual; bodies; computer; participatory play; game; gamestudies; ethnography; online; community; work; forum; role-playing; identity; fan fiction; user; intellectual property; production; user created content; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER

  2. 2. Förkroppsligad fiktion och fiktionaliserade kroppar : Levande rollspel i Östersjöregionen

    Författare :Erika Lundell; Beatriz Lindqvist; Bo Nilsson; Södertörns högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; queer phenomenology; live action role-playing; larp; games; roleplay; ludology; materialization; embodiment; the body; gender; heterosexual matrix; participatory culture; performance; Historical Studies; Historiska studier; Östersjö- och Östeuropaforskning; Baltic and East European studies; Ethnology;

    Sammanfattning : This dissertation concerns live action role-playing (larp). Larp may be described as improvised theater without an audience, as participants simultaneously embody both audience and actor in their constant interaction with one another.  Hence, larp can be seen as a participatory culture. LÄS MER

  3. 3. Power Games : Rules and Roles in Second Life

    Författare :Maria Bäcke; Blekinge Tekniska högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; Media and Communication Studies;

    Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER

  4. 4. World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game

    Författare :Peter Zackariasson; Anders Söderholm; Nils Wåhlin; Daniel Hjorth; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; MMORGPG; development; video game; organizing; discourse; Business studies; Företagsekonomi;

    Sammanfattning : This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the Funcom company between 1995 and 2001, and is a so-called Massively Multiplayer Online Role-Playing Game (MMORPG). LÄS MER

  5. 5. Framing Social Interaction in Shared Virtual Environments: The Influence of Technical and Social Factors

    Författare :Ann-Sofie Axelsson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; virtual reality; presence; intercultural communication; communication media; computer games; social interaction; status differences; common ground;

    Sammanfattning : Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse purposes such as distributed collaborative work, visualization, and entertainment. Despite this, little is yet known about what kind of social interaction the technology generates. LÄS MER