Sökning: "participatory play"

Visar resultat 1 - 5 av 43 avhandlingar innehållade orden participatory play.

  1. 1. Toddlers as social actors in the Swedish preschool

    Författare :Ingrid Engdahl; Ann-Christin Cederborg; Peg Lindstrand; Susan Danby; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; toddlers; one year olds; preschool; play; interaction; friendship; communication; phenomenology; social person; agency; småbarn; toddlare; ettåringar; förskola; lek; interaktion; vänskap; kommunikation; fenomenologi; social person; Education; Pedagogik; Child and Youth Science; barn- och ungdomsvetenskap;

    Sammanfattning : This thesis focuses on interaction among young toddlers during their second year of life in a Swedish preschool. The overall aim of this thesis was to explore interaction, communication and the creation of friendship between the young children during self initiated play activities. LÄS MER

  2. 2. Den allvarsamma leken : Om World of Warcraft och läckaget

    Författare :Peder Stenberg; Alf Arvidsson; Billy Ehn; Charlotte Hagström; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Internet; online role-playing games; World of Warcraft; gender; virtual; bodies; computer; participatory play; game; gamestudies; ethnography; online; community; work; forum; role-playing; identity; fan fiction; user; intellectual property; production; user created content; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER

  3. 3. Participatory approaches to strengthening district health managers' capacity : Ugandan and global experiences

    Författare :Moses Tetui; Anna-Britt Coe; Anna-Karin Hurtig; Elizabeth-Ekirapa Kiracho; Suzanne N Kiwanuka; Bart Criel; Umeå universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Participatory Action Research; Qualitative Research; Management; Health Managers; Systems Strengthening; Health Systems; Districts; Uganda; folkhälsa; Public health;

    Sammanfattning : Introduction:Residents of low in-come countries have persistently suffered poor health outcomes, modest progress made over time notwithstanding. Weak health systems are one of the key reasons for the less than optimum progress. These health systems are constrained by inadequately equipped managers who play a main role in curbing this progress. LÄS MER

  4. 4. Children's lived rights : The everyday politics of asylum-seeking children

    Författare :Sandra Karlsson; Karin Aronsson; Mats Trondman; Nihad Bunar; Anna Lundberg; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; everyday politics; asylum politics; deportability; no-go zones; lived rights; lived fears; politics of play; agency; navigation; play tactics; belonging; emotions; articulations; standpoints; home; regulations; ethnography; children’s geographies; barn- och ungdomsvetenskap; Child and Youth Studies;

    Sammanfattning : This thesis explores asylum-seeking children’s everyday politics in relation to their situation in the Swedish reception system. It engages in a theorization of children’s political agency in which a broad definition of politics is adopted to examine and acknowledge the politics embedded in children’s everyday spaces and children’s everyday actions. LÄS MER

  5. 5. Co-creative Game Design as Participatory Alternative Media

    Författare :Patrick Prax; Christian Christenen; Else Nygren; Annika Waern; Esther MacCallum-Stewart; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Co-creation; co-creative game design; game design; participation; alterna-tive media; critical media; open innovation; modding; add-ons; MMOs; MMORPG; World of Warcraft; Diablo 3; interface;

    Sammanfattning : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. LÄS MER