Sökning: "tarja"

Visar resultat 16 - 20 av 22 avhandlingar innehållade ordet tarja.

  1. 16. Viktig läsning? : Svensklärare i gymnasiet om läsundervisning i en performativ kontext

    Författare :Maria Larsson; Tarja Alatalo; Marie Nordmark; Marte Blikstad-Balas; Högskolan Dalarna; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; reading instruction; reading comprehension; upper-secondary school; L1-subject of Swedish; national test; policy enactment; powerful knowledge; performative context; läsundervisning; läsförståelse; gymnasiet; svenskämnet; nationellt prov; policy enactment; powerful knowledge; performativ kontext;

    Sammanfattning : This study investigates reading instruction in the first year of upper-secondary school in Sweden in the L1-subject Swedish. The thesis focuses both on what happens to students’ reading and teachers’ teaching when classroom reading is controlled by assessments, examinations and a national reading comprehension test, and on what teachers of Swedish want their students to learn when reading and comprehending different types of texts. LÄS MER

  2. 17. Treåringar, kameror och förskola – en serie diffraktiva rörelser

    Författare :Lena O Magnusson; Claes Eriksson; Tarja Karlsson Häikiö; Hillevi Lenz Taguchi; Högskolan i Gävle; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital camera; young children; pre-school; aesthetics; gaze; photography; ethics; agential realism; intra-action; diffraction; Innovative Learning; Innovativt lärande; digital camera; young children; pre-school; aesthetics; gaze; photography; ethics; agential realism; intra-action; diffraction;

    Sammanfattning : The aim of this thesis is to examine what happens when three-year-olds are given access to digital cameras, and what shape and form children’s photographic capacity takes within the framework of everyday pre-school activities. The notion that young children in pre-school rarely get to use cameras themselves, and that they take part in photographs produced by pre-school educators as part of an ongoing documenting practice rooted in the curriculum is the point of departure. LÄS MER

  3. 18. Capturing semi-automated decision making : the methodology of CASADEMA

    Författare :Maria Nilsson; Tom Ziemke; Joeri van Laere; Tarja Susi; Amy Loutfi; Ann Bisantz; Örebro universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Decision making; distributed cognition; human-computer interaction; semi-automated processes; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Information technology; Informationsteknologi; Datalogi; Computer and Systems Science; Teknik;

    Sammanfattning : This thesis presents a new methodology named CASADEMA (CApturing Semi-Automated DEcision MAking) which captures the interaction between humans and the technology they use to support their decision-making within the domain of Information Fusion. We are particularly interested in characterising the interaction between human decision makers and artefacts in semi-automated fusion processes. LÄS MER

  4. 19. Response to Intervention - en specialdidaktisk modell för att förebygga lässvårigheter : Från samlat forskningsläge till tillämpning i svensk skolkontext

    Författare :Camilla Nilvius; Idor Svensson; Linda Fälth; Tarja Alatalo; Linnéuniversitetet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; response to intervention RtI ; multitiered system of support MTSS ; reading; at risk; reading difficulties; primary education; Education; Pedagogik;

    Sammanfattning : The Response to Intervention model originated in the United States. The model aims to prevent learning difficulties through early identification and thus early intervention. The goal is that no student should fall behind “No child left behind”. LÄS MER

  5. 20. Mind Games Extended : Understanding Gameplay as Situated Activity

    Författare :Jana Rambusch; Tom Ziemke; Tarja Susi; Ulf Wilhelmsson; T. L. Taylor; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; computer gameplay; situatedness; embodied cognition; Teknik; Technology; TECHNOLOGY;

    Sammanfattning : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. LÄS MER