Sökning: "situatedness"

Visar resultat 1 - 5 av 20 avhandlingar innehållade ordet situatedness.

  1. 1. Situated Play

    Författare :Jana Rambusch; Tom Ziemke; Tarja Susi; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; embodied and situated cognition; situatedness; Computer science; Datavetenskap; Teknik; Technology; Cognitive science;

    Sammanfattning :   This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. LÄS MER

  2. 2. Making Doable Problems within Controversial Science : U.S. and Swedish Scientists’ Experience of Gene Transfer Research

    Författare :Hannah Grankvist; Boel Berner; Claes-Fredrik Helgesson; Margareta Hallberg; Linköpings universitet; []
    Nyckelord :Gene transfer; biomedicine; controversy; situatedness; doability; doable problems; alignment; articulation work; boundary-work; frame of reference; U.S.A.; Sweden; interviews; Genterapi; biomedicin; kontrovers; doability; utförbara problem; alignment; situatedness; articulation work; gränsarbete; referensram; USA; Sverige; intervjuer.; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP;

    Sammanfattning : This thesis explores how scientists within the controversial scientific field of gene  transfer make their research doable. Based on in-depth interviews with gene transfer scientists and key individuals from different regulatory agencies and advisory boards in Sweden and the U.S.A. LÄS MER

  3. 3. Mind Games Extended : Understanding Gameplay as Situated Activity

    Författare :Jana Rambusch; Tom Ziemke; Tarja Susi; Ulf Wilhelmsson; T. L. Taylor; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; computer gameplay; situatedness; embodied cognition; Teknik; Technology; TECHNOLOGY;

    Sammanfattning : This thesis addresses computer gameplay activities in terms of the physical handling of a game, players’ meaning-making activities, and how these two processes are closely interrelated. It is examined in greater detail which role the body plays in gameplay, but also how gameplay is shaped by sociocultural factors outside the game, including different kind of tools and players’ participation in community practices. LÄS MER

  4. 4. Walking Along, Wandering Off and Going Astray A Critical Normativity Approach to Walking as a Situated Architectural Experience

    Författare :Kajsa Lawaczeck Körner; Institutionen för arkitektur och byggd miljö; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; walking; architecture; embodied experience; identity formation; critical normativity; situatedness; walk diary; going astray; heterogeneity; differences; deviations; orientation; performativity.;

    Sammanfattning : There is a lack of attention toward the diversity in experiences of architecture that are expressed through walking. Through the application of autoethnography and critical perspectives of queer and feminist theory, this dissertation develops a method for investigating experiences of architecture in regard to the activity of walking. LÄS MER

  5. 5. A methodology for situated and effective design of haptic devices

    Författare :Xuan Sun; Kjell Andersson; Ulf Sellgren; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Design optimization; haptic devices; metamodel; multi-criteria; situatedness; Machine Design; Maskinkonstruktion;

    Sammanfattning : The realism of virtual surgery through a surgical simulator depends largely on the precision and reliability of the haptic device. The quality of perception depends on the design of the haptic device, which presents a complex design task due to the multi-criteria and conflicting character of the functional and performance requirements. LÄS MER