Sökning: "human-computer interaction"

Visar resultat 1 - 5 av 375 avhandlingar innehållade orden human-computer interaction.

  1. 1. Interaction as existential practice An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Detta är en avhandling från KTH Royal Institute of Technology

    Författare :Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; [2016]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. LÄS MER

  2. 2. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Detta är en avhandling från KTH Royal Institute of Technology

    Författare :Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; [2016]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. LÄS MER

  3. 3. Spaces within Spaces The Construction of a Collaborative Reality

    Detta är en avhandling från Kista : Institutionen för data- och systemvetenskap (tills m KTH)

    Författare :Hillevi Sundholm; Carl Gustaf Jansson; Yvonne Rogers; [2007]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Co-located collaboration; Distributed collaboration; Teamwork; Interactive spaces; Space; SOCIAL SCIENCES Statistics; computer and systems science Informatics; computer and systems science Computer and systems science; SAMHÄLLSVETENSKAP Statistik; data- och systemvetenskap Informatik; data- och systemvetenskap Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : This thesis is about collaborative activities in interactive spaces. These spaces are characterized by having shared, large displays in combination with private displays and software tools that facilitate a fluent sharing of information between people and their resources. LÄS MER

  4. 4. A human-computer interaction approach to train traffic control

    Detta är en avhandling från Uppsala University

    Författare :Arvid Kauppi; Bengt Sandblad; [2006]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Datavetenskap med inriktning mot människa-datorinteraktion; Computer Science with specialization in Human-Computer Interaction;

    Sammanfattning : Train traffic in Sweden have increased over the last years and is today at an all time high. At the same time demands for improved punctuality and better predictability are increasing. LÄS MER

  5. 5. Designing Public Play Playful Engagement, Constructed Activity, and Player Experience

    Detta är en avhandling från Uppsala : Institutionen för informatik och media

    Författare :Jon Back; Annika Waern; Barry Brown; José P. Zagal; [2016]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER