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Visar resultat 1 - 5 av 70 avhandlingar som matchar ovanstående sökkriterier.
1. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education
Sammanfattning : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. LÄS MER
2. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän
Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER
3. Children’s early mathematics learning and development : Number game interventions and number line estimations
Sammanfattning : Children’s early mathematics learning and development have become a topic of increasing interest over the past decade since early mathematical knowledge and skills have been shown to be a strong predictor of later mathematics performance. Understanding how children develop mathematical knowledge and skills and how they can be supported in their early learning could thus prove to be a vital component in promoting learning of more formal mathematics. LÄS MER
4. Lärarutbildarens professionella agency i en digital tid
Sammanfattning : Avhandlingen undersöker hur lärarutbildare uppfattar och hanterar sin yrkesvardag i en digital tid. Den digitala transformationen av samhället innebär att lärarutbildaren står inför att lära nytt, att förstå och hantera digitaliseringen i sitt professionella utövande och samtidigt utveckla studenters professionella digitala kompetens och en förståelse för sitt kommande digitala läraruppdrag. LÄS MER
5. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games
Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER