Sökning: "Interaction Lab ILAB"

Visar resultat 1 - 5 av 6 avhandlingar innehållade orden Interaction Lab ILAB.

  1. 1. What did you expect? : A human-centered approach to investigating and reducing the social robot expectation gap

    Författare :Julia Rosén; Jessica Lindblom; Erik Billing; Maurice Lamb; Christian Balkenius; Iolanda Leite; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : We live in a complex world where we proactively plan and execute various behaviors by forming expectations in real time. Expectations are beliefs regarding the future state of affairs and they play an integral part of our perception, attention, and behavior. LÄS MER

  2. 2. Perceiving agents : Pluralism, interaction, and existence

    Författare :Erik Lagerstedt; Serge Thill; Maria Riveiro; Paul Hemeren; Ron Chrisley; Högskolan i Skövde; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Perception is a vast subject to study. One way to approach and study it might therefore be to break down the concept into smaller pieces. Specific modes of sensation, mechanisms, phenomena, or contexts might be selected as the proxy or starting point for addressing perception as a whole. LÄS MER

  3. 3. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER

  4. 4. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games

    Författare :Fernando Bevilacqua; Henrik Engström; Per Backlund; Vittorio Scarano; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; computer vision; non-obtrusive; remote sensing; affective computing; games; rPPG; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. LÄS MER

  5. 5. Facilitation matters : A framework for instructor-led serious gaming

    Författare :Anna-Sofia Alklind Taylor; Per Backlund; Jana Rambusch; Jonas Linderoth; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Serious games; serious gaming; game-based training; seriösa spel; spelbaserad träning; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. LÄS MER