Sökning: "Per Backlund"
Visar resultat 1 - 5 av 10 avhandlingar innehållade orden Per Backlund.
1. Gameful experiences : The not so painful road to gainful behavior
Sammanfattning : The aim of this work is to investigate the experiences that users make when using gamified services and the effect that such experiences have on the targeted behavioral outcomes. Considerable attention is dedicated to the gameful experience, since this experience is necessary for gamification to affect the target behavior. LÄS MER
2. Development Process Knowledge Transfer through Method Adaptation, Implementation, and Use
Sammanfattning : Information Systems Engineering (ISE) is an interdisciplinary approach to enable the realisation of successful information systems in a broad sense. ISE comprises a number of areas of expertise that must be integrated and managed in order to build information systems. LÄS MER
3. Facilitation matters : A framework for instructor-led serious gaming
Sammanfattning : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. LÄS MER
4. Games in Formal Educational Settings : Obstacles for the development and use of learning games
Sammanfattning : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. LÄS MER
5. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games
Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER