Sökning: "language game"

Visar resultat 1 - 5 av 56 avhandlingar innehållade orden language game.

  1. 1. Language taught and language used : dialogue processes in dyadic lessons of Swedish as a second language compared with non-didactic conversations

    Författare :Lennart Gustavsson; Per Linell; Roger Säljö; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Dialogue; Conversation analysis; Classroom communication; Second language teaching; Premisses for communication; Activity types; Dominance; Question-answer; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : The purpose of the research reported in this monograph has been twofold. First, it aims at contributing to an inquiry of the ways in which language and context are intertwined. Second, it aims at giving a characterization of a specific communicative event, second language teaching. LÄS MER

  2. 2. The Virtual Language Teacher : Models and applications for language learning using embodied conversational agents

    Författare :Preben Wik; Björn Granström; Olov Engwall; Valerie Hazan; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Language learning; embodied conversational agents; speech technology; computer assisted language learning; computer assisted pronunciation training; Information technology; Informationsteknik; SRA - ICT; SRA - Informations- och kommunikationsteknik;

    Sammanfattning : This thesis presents a framework for computer assisted language learning using a virtual language teacher. It is an attempt at creating, not only a new type of language learning software, but also a server-based application that collects large amounts of speech material for future research purposes. LÄS MER

  3. 3. Föreställning och eftertanke : bilder och verbalt språk i tidiga skeden av designprocessen

    Författare :Saddek Rehal; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; image; artefact; dialogue; language game; preconception; language; imagination; user; participation; concept; democracy; picture; design;

    Sammanfattning : This thesis investigates why verbal language is not sufficient to express the experience and desires of the users and how imagery can be combined with words in the early stages of the design task to make this process go smother. A communication tool has been elaborated from a set of experiments simulating the dialogue in the initial phase of the design process. LÄS MER

  4. 4. Gör som jag säger! igen och igen : om lojalitet och lek i marknadsföringen: en beskrivning av legitimeringssystematik

    Författare :Jens Martin Svendsen; Pierre Guillet de Monthoux; Thomas Bay; Alf Rehn; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; description; situation; loyalty; customer; employee; marketing practice; action; recommendation; game; language; meaning; consciousness; pragmatism; Business studies; Företagsekonomi; företagsekonomi; Business Administration;

    Sammanfattning : Marknadsföring bildar ett system av kompetenser baserade på kunskap om förfarande. Beroende på hur förfarandet är beskrivet så faller kunskapen ut. LÄS MER

  5. 5. The Game of Health Search

    Författare :Ann-Marie Eklund; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; health information search; internet usage; vardguiden.se; 1177.se; trust; rationality; error analysis; stylistics; computational linguistics; language technology; natural language processing;

    Sammanfattning : Almost two of three Swedes use internet to search for health related information on diseases, treatments and care givers. Mobile devices such as smartphones and tablets are increasingly used to carry out these activities, and it raises the question on how a health information portal should behave to support the needs of today’s and tomorrow’s information seekers. LÄS MER