Sökning: "Mats Gustafsson"

Visar resultat 21 - 25 av 43 avhandlingar innehållade orden Mats Gustafsson.

  1. 21. Algorithmic discovery, development and personalized selection of higher-order drug cocktails : A label-free live-cell imaging & secretomics approach

    Författare :Efthymia Chantzi; Mats G Gustafsson; Ulf Hammerling; Andreas Bender; Uppsala universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; drug combination discovery and development; personalized pharmacotherapy; higher-order drug combination analysis; quantitative label-free live-cell imaging; secretomics; cell-cell communication; deep learning; convolutional neural networks; data mining; MapReduce; resampling; generalized highest single agent; COMBImageDL; COMBSecretomics; Bioinformatics; Bioinformatik; Pharmacology; Farmakologi; Engineering Science; Teknisk fysik;

    Sammanfattning : An upward trend in clinical pharmacology is the use of multiple drugs to combat complex and co-occurring diseases due to better efficacy, decreased toxicity and reduced risk of evolving resistance. Despite high late-stage attrition rates and the need for multi drug treatments, most drug discovery and development efforts are still mainly focused on new one-size-fits-all monotherapies. LÄS MER

  2. 22. Insufficient water supply in an urban area - case study : Tegucigalpa, Honduras

    Författare :Zairis Aida Coello Midence Balthasar; Jan-Erik Gustafsson; Berit Balfors; Mats Lannerstad; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; water supply; Honduras; SANAA; Tegucigalpa; water utility;

    Sammanfattning : Tegucigalpa, the capital of Honduras, has experienced an unsatisfied water demand during the last three decades. The state owned water utility in charge of the water supply of the country, SANAA, has faced this deficit by providing an intermittent water supply. LÄS MER

  3. 23. Utilizing CO2 from biomethane production : Sustainability and climate performance

    Författare :Stephanie S. Cordova; Mats Eklund; Marcus Gustafsson; Niclas Svensson; Valentina Bisinella; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Biomethane; Carbon capture and utilization; CCU; CO₂ utilization;

    Sammanfattning : Biogas solutions offer many benefits for the environment and society, including organic waste treatment as well as being an enabler for energy and nutrient recovery. The products of anaerobic digestion are a biogas, which contains a share of 30 to 50% carbon dioxide (CO2) and 50 to 70% methane, and a liquid remanent, rich in nutrients. LÄS MER

  4. 24. The language of passion : the order of poetics and the construction of a lyric genre 1746-1806

    Författare :Anna Cullhed; Bengt Landgren; Lars Gustafsson; Mats Malm; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Literature; The lyric; genre; poetics; neoclassicism; romanticism; tradition; discourse; ode; song; hymn; canon; imitation; authenticity; expression; original poetry; Litteraturvetenskap; Literature; Litteraturvetenskap; Literature; Litteraturvetenskap;

    Sammanfattning : The subject of this dissertation is the construction of a lyric genre in academic poetics between 1746 and 1806, in handbooks and lectures by Ch. Batteux, J. A. Schlegel, J. LÄS MER

  5. 25. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER