Sökning: "interactive narrative"
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25 avhandlingar innehållade orden interactive narrative.
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Författare :Anders-Petter Andersson; Ola Stockfelt; Sanne Krogh Groth; Högskolan Kristianstad; Göteborgs universitet; Gothenburg University; []
Nyckelord :HUMANITIES; HUMANIORA; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; HUMANIORA; ENGINEERING AND TECHNOLOGY; HUMANITIES; Interactive Music; Music Composition; Improvisation; Sound Design; Interaction Design; Musicology; Narrative; Gameplay; Co-creator; Collaboration; Open; Computer Music; Practice based; Artistic Research; Research by Design; Music analysis; Musicking; Musical Mediation; Shifting response; Genre; Funk; Jazz; Techno; SuperCollider; Max MSP; Interaktiv musik; Musikkomposition; Improvisation; Ljuddesign; Interaktionsdesign; Musikvetenskap; Narrativ; Spelbarhet; Medskapare; Samarbeta; Öppen; Datormusik; Praktikbaserad; Konstnärlig forskning; Konstnärlig-kreativ; Designforskning; Musikanalys; att musika; Musikalisk mediering; Skiftande response; Genre; Funk; Jazz; Techno; SuperCollider; Max MSP; Interactive Music; Skiftande respons; Praktikbaserad forskning; Musik och hälsa; Music and Health; Dator; Computer; User; Användare; Komponera; Soundscape; Ljudlandskap;
Sammanfattning :
This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. LÄS MER
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Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;
Sammanfattning :
The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER
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Författare :James Barrett; Heidi Hansson; Astrid Ensslin; Hans Kristian Rustad; Umeå universitet; []
Nyckelord :HUMANIORA; HUMANITIES; digital literature; narrative studies; interactive narrative; ergodic; cybertext; spatial; addressivity; interactive design; representational space; spatial practice; Literature; litteraturvetenskap;
Sammanfattning :
This dissertation examines the role of the spatial in four works of digital interactive literature. These works are Dreamaphage by Jason Nelson (2003), Last Meal Requested by Sachiko Hayashi (2003), Façade by Michael Mateas and Andrew Stern (2005) and Egypt: The Book of Going Forth by Day by M. D. Coverley (2006). LÄS MER
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Författare :Anders-Petter Andersson; Ola Stockfelt; []
Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES;
Sammanfattning :
This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. LÄS MER
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Författare :Jarmo Laaksolahti; RISE; []
Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;
Sammanfattning :
.... LÄS MER
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