Sökning: "computer game industry"
Visar resultat 1 - 5 av 13 avhandlingar innehållade orden computer game industry.
1. Being Local in a Global Industry : Game Localization from an Indie Game Development Perspective
Sammanfattning : During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. LÄS MER
2. Bringing Game Analytics to Indie Game Publishing : Method and Tool Support for Indie Mobile Game Publishing
Sammanfattning : With the continuous development of the game industry, the research in the game field is also deepening. Many interdisciplinary knowledge areas and theories have been used to promote the development of the game industry. Business Intelligence (BI) has been applied in game development for game design and game optimization. LÄS MER
3. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010
Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER
4. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation
Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER
5. Behavior Trees in Robotics
Sammanfattning : Behavior Trees (BTs) are a Control Architecture (CA) that was invented in the video game industry, for controlling non-player characters. In this thesis we investigate the possibilities of using BTs for controlling autonomous robots, from a theoretical as well as practical standpoint. LÄS MER