Sökning: "Made By Sweden"
Visar resultat 1 - 5 av 1538 avhandlingar innehållade orden Made By Sweden.
1. Architectures of Life-Building in the Twentieth Century : Russia, Germany, Sweden
Sammanfattning : The modernist concept of life-building as an architectural method for improving the conditions of everyday life originated in Europe during the 1920s. This book explores three modes of functionalism by way of a comparative analysis of both the theoretical discourses and architectural practices associated with functionalism in Russia, Germany, and Sweden. LÄS MER
2. Conflict, marginalisation and transformation : African migrants in Sweden
Sammanfattning : Migrants from the Global South, coming to Sweden predominantly since the 1980s, have become a major focus of public discussions about immigration. The fears of and resentments toward the migrant ‘other’ appear to have shifted from European migrants to migrants of the Global South. LÄS MER
3. Europeanization and Governance in Defence Policy : The Example of Sweden
Sammanfattning : This thesis explores the Swedish Europeanization process with respect to defence policy with the help of analytical tools from policy analysis. The time period studied is 1999–2004. LÄS MER
4. Upptäckten av Sverige : utländska direktinvesteringar i Sverige 1895-1945
Sammanfattning : The study investigates the extent, development and nature of foreign direct investments in Sweden during the years 1895-1945. The work also has a qualitative aspect, which may be summarized as a question: Why do foreign companies undertake direct investments in Sweden? The basic premise has been that the companies' decisions are based on their own calculations regarding profit interests and structural conditions on the market, but these decisions are also influenced by various power relations. LÄS MER
5. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training
Sammanfattning : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. LÄS MER