Sökning: "game-based training"

Visar resultat 1 - 5 av 9 avhandlingar innehållade orden game-based training.

  1. 1. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training

    Författare :Anna-Sofia Alklind Taylor; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Coaching cycle; debriefing; game-based training; instructor roles; player roles; puckstering; serious games; serious gaming; system support; Teknik; Technology; Datalogi;

    Sammanfattning : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. LÄS MER

  2. 2. Context-Based Micro-Training : Enhancing cybersecurity training for end-users

    Författare :Joakim Kävrestad; Marcus Nohlberg; Steven Furnell; Rose-Mharie Åhlfeldt; Lothar Fritsch; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; cybersecurity; training; usable; security; user; education; awareness; Information Systems; Informationssystem IS ;

    Sammanfattning : This research addresses the human aspect of cybersecurity by developing a method for cybersecurity training of end-users. The reason for addressing that area is that human behaviour is widely regarded as one of the most used attack vectors. LÄS MER

  3. 3. Facilitation matters : A framework for instructor-led serious gaming

    Författare :Anna-Sofia Alklind Taylor; Per Backlund; Jana Rambusch; Jonas Linderoth; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Serious games; serious gaming; game-based training; seriösa spel; spelbaserad träning; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. LÄS MER

  4. 4. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

    Författare :Anders Frank; Kristina Höök; Kristine Jørgensen; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Gamer mode; military education; wargaming; game-based learning; Människa-datorinteraktion; Human-computer Interaction; Ledningsvetenskap;

    Sammanfattning : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. LÄS MER

  5. 5. A Serious Game for Training in Emotion Regulation : From Design to Evaluation

    Författare :Olle Hilborn; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. LÄS MER