Sökning: "game-based training"
Visar resultat 1 - 5 av 9 avhandlingar innehållade orden game-based training.
1. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training
Sammanfattning : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. LÄS MER
2. Context-Based Micro-Training : Enhancing cybersecurity training for end-users
Sammanfattning : This research addresses the human aspect of cybersecurity by developing a method for cybersecurity training of end-users. The reason for addressing that area is that human behaviour is widely regarded as one of the most used attack vectors. LÄS MER
3. Facilitation matters : A framework for instructor-led serious gaming
Sammanfattning : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. LÄS MER
4. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming
Sammanfattning : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. LÄS MER
5. A Serious Game for Training in Emotion Regulation : From Design to Evaluation
Sammanfattning : Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. LÄS MER