Sökning: "social interaction design"
Visar resultat 16 - 20 av 464 avhandlingar innehållade orden social interaction design.
16. Presence Design : Mediated Spaces Extending Architecture
Sammanfattning : This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. LÄS MER
17. Simulated "real" worlds : Actions mediated through computer game play in science education
Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER
18. A Needs-Based Approach towards Fostering Long-term Engagement with Energy Feedback among Local Residents
Sammanfattning : In order to reach the current climate goals, energy consumption needs to decrease in all sectors, including households, which produce 20% of the European emissions. However, it is difficult to increase residents’ engagement in their household electricity consumption as it is an ‘invisible’ form of energy, the monetary incentives are often too small and environmental incentives are not very effective. LÄS MER
19. Designing for Peer Learning : Mathematics, Games and Peer Groups in Leisure-time Centers
Sammanfattning : Constrained by national tests and the mathematics curriculum, teachers have problems finding time for exploratory and hands-on mathematical activities, especially so in classes with a reduced pace of progression, for example because of a large proportion of second-language learners. Could the leisure-time center, where time is not earmarked, provide such opportunities? The conclusion of this thesis is that this can be done, on the condition that designed activities build on the central premise of the leisure-time center: children have the right to choose which activities to engage with. LÄS MER
20. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity
Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER