Sökning: "mediated interaction"

Visar resultat 1 - 5 av 756 avhandlingar innehållade orden mediated interaction.

  1. 1. Towards Designing Better Speech Agent Interaction : Using Eye Gaze for Interaction

    Författare :Razan Jaber; Barry Brown; Donald McMillan; Kerstin Fischer; Stockholms universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Human-computer interaction; Conversational User Interfaces; Smart Speaker; Gaze Interaction; User Studies; Interaction Design; Gaze Detection; Agent Interaction; Wizard-of-Oz; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : This research is about addressing the need to better understand interaction with conversational user interfaces (CUIs) and how human-technology `conversations' can be improved by drawing on the lessons learned from human-human interaction. It focuses on incorporating abstractions of complex human behaviour, specifically gaze, to enhance interactions with speech agents in conversations. LÄS MER

  2. 2. Presence Design : Mediated Spaces Extending Architecture

    Författare :Charlie Gullström; Katja Grillner; Halina Dunin-Woyseth; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Architectural design and theory; presence design; presence research; mediated space; mediated presence; remote presence; mediated interaction; audiovisually extended architecture; media space; design friction; hybrid space; virtual space; tele presence; transdisciplinary; mutual gaze; mediated gaze; spatial montage; tertium quid; active spectatorship; shared mediated space; offscreen space; lateral and peripheral awareness; framing; transparency.; Architecture; Arkitektur; Human communication; Kommunikation mellan människor; Telecommunication; Telekommunikation; Media and communication studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. LÄS MER

  3. 3. Enabling physical action in computer mediated communication : an embodied interaction approach

    Författare :Muhammad Sikandar Lal Khan; Shafiq ur Réhman; Umeå universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; biologically inspired system; parallel robot; neck robot; head pose estimation; embodied interaction; telepresence system; quality of interaction; embodied telepresence system; Mona-Lisa gaze effect; eye-contact;

    Sammanfattning : .... LÄS MER

  4. 4. Barns medierade värld : syskonsamspel, lek och konsumtion

    Författare :Ylva Ågren; Karin Aronsson; Karin Helander; Anna Sparrman; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; social interaction; meaning making; positionings; siblings; age; generation; mediatization; media; computer games; play practices; consumption; communities of practice; cultural capital; taste; negotiations; child-hood studies; barnkultur; aktörskap; social interaktion; meningsskapande; positioneringar; syskonskap; åldersordning; medialisering; medier; datorspel; lek; musik; TV; konsumtion; praktikgemenskap; kulturellt kapital; smak; förhandlingar; Child and Youth Science; barn- och ungdomsvetenskap;

    Sammanfattning : This thesis focuses on sibling interaction and children’s everyday media practices in their homes. Ten sibling pairs, aged four to nine years, have been followed in their homes during a six-month period with media ethnographic methods. The data mainly consist of video recorded sibling interactions. LÄS MER

  5. 5. Simulated "real" worlds : Actions mediated through computer game play in science education

    Författare :Elisabet M. Nilsson; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Sammanfattning : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. LÄS MER