Sökning: "interactive research"

Visar resultat 26 - 30 av 503 avhandlingar innehållade orden interactive research.

  1. 26. Beyond Gadgetry: Reflections on Tech- and User-Driven Research in Human-Computer Interaction

    Författare :Pawel Wozniak; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; multi-device environments; spatial awareness; design-based research; designing for motivation; HCI as a field; big data; HCI for sports; mobile interaction;

    Sammanfattning : This compilation thesis builds on a number of research projects within the domain of Human-Computer Interaction (HCI). Firstly, the thesis includes papers in the area of multi-device spatially-aware interactions. Prototypes of future interaction environments were built and evaluated in anticipation of technical developments in mobile sensing. LÄS MER

  2. 27. Video-supported Interactive Learning for Movement Awareness : a learning model for the individual development of movement performance among nursing students

    Författare :Sofia Backåberg; Mikael Rask; Christina Gummesson; David Brunt; Jennifer Bullington; Linnéuniversitetet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Activity limitation; ergonomics; hermeneutics; interactive learning; musculoskeletal system; observational movement analysis; phenomenological hermeneutics; qualitative content analysis; reflection; video feedback; Vårdvetenskap; Caring Science;

    Sammanfattning : Aim:  The overall aim of this thesis was to explore the development of a video-supported interactive learning model for movement awareness among nursing students.Methods:  Study I was a cross-sectional survey regarding prevalence and impact of musculoskeletal symptoms (MSS) among nursing students. LÄS MER

  3. 28. Designing with care : Self-centered research for interaction design otherwise

    Författare :Karey Helms; Ylva Fernaeus; Airi Lampinen; Anna Ståhl; Laura Forlano; KTH; []
    Nyckelord :HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; interaction design; care; care ethics; posthuman; posthuman feminism; more-than-human; design theory; research program; design otherwise; first-person; autotheory; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This dissertation is about the research program designing with care as a pathway towards interaction design otherwise amid a world in crisis. Considering how established ways of doing interaction design will change involves recognizing the role of digital materials in social injustice and systemic inequality. LÄS MER

  4. 29. Singing the body electric : Understanding the role of embodiment in performing and composing interactive music

    Författare :Anna Einarsson; Tom Ziemke; Per Mårtenson; Sally-Jane Norman; Kungl. Musikhögskolan; []
    Nyckelord :HUMANIORA; HUMANITIES; music composition; embodiment; singing; interactive music; live electronics; affordances; performance technologies; computer music; music composition; embodiment; singing; interactive music; live electronics; affordances; performance technologies; ; computer music;

    Sammanfattning : Almost since the birth of electronic music, composers have been fascinated by the prospect of integrating the human voice with its expressiveness and complexity into electronic musical works. This thesis addresses how performing with responsive technologies in mixed works, i.e. LÄS MER

  5. 30. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts

    Författare :Sus Lundgren; Chalmers tekniska högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; game mechanics; animal expression transfer; Game Design Patterns; the Iron Horse; design tools; remnants; slow technology; the Forces-Clashes-Remnants model; clashes; myTHeme; Interactive entertainment artifacts; forces; the Interactive Quilt; MultiMonsterMania; The Hatchery;

    Sammanfattning : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. LÄS MER