Sökning: "Game Design Patterns"
Visar resultat 1 - 5 av 14 avhandlingar innehållade orden Game Design Patterns.
1. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games
Sammanfattning : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. LÄS MER
2. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns
Sammanfattning : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. LÄS MER
3. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts
Sammanfattning : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. LÄS MER
4. Foundations of Gameplay
Sammanfattning : People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. LÄS MER
5. A Serious Game for Training in Emotion Regulation : From Design to Evaluation
Sammanfattning : Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. LÄS MER