Sökning: "interactive play"
Visar resultat 21 - 25 av 61 avhandlingar innehållade orden interactive play.
21. TV:s nyhetsprogram som interaktion
Sammanfattning : During the last third of the 20th century, Swedish public and social life underwent an informalization process. The television news programmes today display the results of this development (and other trends) involving more dramaturgic variation, interactive elements, informalization and "cosiness". LÄS MER
22. Getting it Together: A Genre Analysis of the Rhetorical Structure of Open University Television Programmes in Science and Technology
Sammanfattning : This thesis is concerned with uncovering the organisational structure underpinning Open University television programmes in scientific and technological fields. Using a genre analysis which takes into account the unique contextual configuration in which vision and pedagogical purpose play a vital part a rhetorical structure is revealed. LÄS MER
23. Vad gör en skicklig lärare? : en studie om kollegial handledning som utvecklingspraktik
Sammanfattning : This thesis takes its departure from the on-going debate about teachers´(collective) ‘continuing professional development’ (CPD). Teachers’ CPD through an imposed nine-step model of peer group mentoring (PGM) is focused on. LÄS MER
24. Design foundations for content-rich acoustic interfaces : Investigating audemes as referential non-speech audio cues
Sammanfattning : To access interactive systems, blind and visually impaired users can leverage their auditory senses by using non-speech sounds. The current structure of non-speech sounds, however, is geared toward conveying user interface operations (e.g., opening a file) rather than large theme-based information (e. LÄS MER
25. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER