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Visar resultat 1 - 5 av 92 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Digital (o)jämlikhet? IKT-användning i skolan och elevers tekniska kapital

    Författare :Ulli Samuelsson; Claes Nilholm; Tobias Olsson; Patrik Hernwall; Martin Stigmar; Jönköping University; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital inequality; digital inclusion; digital divide; technological capital; digital competence; equality in education; compulsory education; secondary education; Digital ojämlikhet; digital inkludering; digitala klyftor; tekniskt kapital; digital kompetens; likvärdig utbildning; grundskola; gymnasieskola;

    Sammanfattning : Avhandlingen handlar om digital (o)jämlikhet. Begreppet (o)jämlikhet utgår från en sammanskrivning av jämlikhet och ojämlikhet men uttalas som det sistnämnda. Problematiken kring digital (o)jämlikhet belyses i avhandlingen i form av fyra olika delstudier samt en kappa. LÄS MER

  2. 2. Design for Participation and Inclusion will Follow : Disabled People and the Digital Society

    Författare :Stefan Johansson; Jan Gulliksen; Per-Olof Hedvall; Bodil Jönsson; Katarina Lindblad-Gidlund; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Design; Accessibility; Universal Design; Participation; Disability Digital Divide; Inclusion; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : Digitalization is rapidly taking over all aspects of society, but still there are parts of the population who have to struggle for access to, and to be able to use, the digital resources. Design processes and outcomes in the form of artefacts, that takes accessibility into account, is key to participation. LÄS MER

  3. 3. Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context

    Författare :Thomas Westin; Mats Danielson; Dimitris Grammenos; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer games; education; socialisation; inclusion; exclusion; development; accessibility; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Digital socialisation is to learn the ways of living online, across national borders, local cultures and societies and has to be inclusive for equal participation. Conditions for this socialisation process are different due to both local and individual limitations. LÄS MER

  4. 4. Inclusion in digital culture : Issues of formal education and computer games

    Författare :Thomas Westin; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Education is a human right but many pupils in Sweden, especially boys, have trouble of grading in school. Formal education exists to socialise young people in society, which today is characterised by a digital culture, where playing computer games is one of the most common youth activities. LÄS MER

  5. 5. The Rise of Online Counterpublics? : The Limits of Inclusion in a Digital Age

    Författare :Malin Holm; Elin Bjarnegård; PerOla Öberg; Alexandra Segerberg; Elizabeth Evans; Uppsala universitet; []
    Nyckelord :counterpublics; counterpublic theory; privilege; intersectionality; feminism; antifeminism; digital media; online platforms; comment sections; blogs; Twitter; Statskunskap; Political Science;

    Sammanfattning : This thesis explores how online platforms mediate the reproduction of privilege, by employing the concept of counterpublics. The term, which has been central to the feminist critique of mainstream public sphere theory, denotes the alternative publics that emerge in response to various exclusions by dominant publics with the goal of targeting and influencing the same. LÄS MER