Sökning: "Cinema"

Visar resultat 21 - 25 av 100 avhandlingar innehållade ordet Cinema.

  1. 21. Upplevelser av svensk film : en kartläggning av genrer inom svensk film under åren 1985–2000

    Författare :Anders Marklund; Filmvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; Possible Worlds; Narration; Popular Film; Genre Theory; Film Genres; Swedish Cinema; Historia och konstvetenskap; 1985-2000; Humanities; Moods; History and Arts; Humaniora;

    Sammanfattning : UPPLEVELSER AV SVENSK FILM offers a broad understanding of Swedish cinema during the years between 1985 and 2000. The dissertation focuses on those Swedish films that have been given a wide distribution, i.e. films that in many cases can be considered popular films. LÄS MER

  2. 22. Skenet som bedrog: Mai Zetterling och det svenska sextiotalet

    Författare :Mariah Larsson; Filmvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; historiography; nationality; gender; feminism; modernism; 1960s; art cinema; Swedish national cinema; Mai Zetterling; women directors; Cinema theory and history; Filmvetenskap;

    Sammanfattning : Mai Zetterling (1925-1994) was a popular actress in the 1940s. In the 1960s, she directed four feature films. The films ? Loving Couples (1964), Night Games (1966), The Girls (1968) and Dr. LÄS MER

  3. 23. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER

  4. 24. Filmen i försvarets tjänst : Undervisningsfilm i svensk militär utbildning 1920–1939

    Författare :Annika Wickman; Patrick Vonderau; Malin Wahlberg; Mats Jönsson; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; assemblage; useful cinema; non-theatrical film; educational film; silent film; training film; instructional media; film exhibition; film production; visual instruction; military education; interwar period; Sweden; filmvetenskap; Cinema Studies;

    Sammanfattning : Film and other visual media played a significant role in the modernization efforts of the Swedish Armed Forces during the interwar period. Driving the effort to establish educational cinema within the armed forces was an association called Föreningen Armé-, Marin- och Flygfilm (AMF), run by military officers. LÄS MER

  5. 25. Aesthetic Experiences of Presence : Case Studies in Film Exhibition, 1896-1898

    Författare :Gert Jan Harkema; Jan Olsson; John Fullerton; Tom Gunning; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Film history; media history; early cinema; film experience; 19th century; aesthetics; presence; intermediality; phenomenology; the Netherlands; Chicago; modernity; fairground; vaudeville; Aladdin; Henri Grünkorn; filmvetenskap; Cinema Studies;

    Sammanfattning : This study investigates viewing experiences that came with the introduction of cinema. Merging (film) history with aesthetic theory, this dissertation entails historically informed theoretical reconstructions of viewing experiences between 1896 and 1898. LÄS MER