Sökning: "design of information technology"

Visar resultat 1 - 5 av 3618 avhandlingar innehållade orden design of information technology.

  1. 1. Design Space Exploration : co-operative creation of proposals for desired interactions with future artefacts

    Författare :Bo Westerlund; Yngve Sundblad; Peter Ullmark; Elizabeth B.-N. Sanders; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; Design process; co-operative design; participatory design; prototype; video prototype; attention; industrial design; design space; prop; Design;

    Sammanfattning : This thesis critically reflects on co-operative design workshops that I have conducted. The basic method used in these workshops draws on the participants’ embodied knowing. LÄS MER

  2. 2. Faster. Stronger. Better? : designing for enhanced engagement of extreme sports

    Författare :Rouien Zarin; Andreas Lund; Johan Redström; Ambra Trotto; Tom Djajadiningrat; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; constructive design research; design prototypes; prototypes; design research; research through design; embodiment; sports; interaction; technology; user experience; human computer interaction; tactile; feedback; design; design;

    Sammanfattning : The human body is capable of very rich and complex movements and gestures which we use in everyday life to manipulate, navigate and negotiate the world around us—it is our interface for human experience. However, as technology advances it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. LÄS MER

  3. 3. Informationsdesign i tillståndsövervakning : En studie av ett bildskärmsbaserat användargränssnitt för tillståndsövervakning och tillståndsbaserat underhåll

    Författare :Carina Andersson; Yvonne Eriksson; Björn Fagerström; Karin Wagner; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; information design; user interface design; visual communication; människa-datorinteraktion; informationsdesign; gränssnittsdesign; visuell kommunikation; TECHNOLOGY; TEKNIKVETENSKAP; Information technology; Informationsteknik; Image analysis; Bildanalys; Innovation and Design; innovation och design;

    Sammanfattning : This research concerns the information design and visual design of graphical user interfaces (GUI) in the condition monitoring and condition-based maintenance (CBM) of production equipment. It also concerns various communicative aspects of a GUI, which is used to monitor the condition of assets. LÄS MER

  4. 4. Decisional-Emotional Support System for a Synthetic Agent : Influence of Emotions in Decision-Making Toward the Participation of Automata in Society

    Författare :Javier Francisco Guerrero Razuri; Aron Larsson; David Sundgren; Rahim Rahmani; Alessandro Villa; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Affective Computing; Machine Learning; Adversarial Risk Analysis; Broaden and Build Theory; Facial Expression Recognition; Speech Emotion Recognition; Detection of Emotional Information; Emotional self-regulation; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Emotion influences our actions, and this means that emotion has subjective decision value. Emotions, properly interpreted and understood, of those affected by decisions provide feedback to actions and, as such, serve as a basis for decisions. LÄS MER

  5. 5. Platform Design : Creating Meaningful Toolboxes When People Meet

    Författare :David Joaquin Cuartielles Ruiz; Teemu Leinonen; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; Platform Design; Interaction Design;

    Sammanfattning : Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. LÄS MER