Sökning: "Interaction Design"

Visar resultat 1 - 5 av 1471 avhandlingar innehållade orden Interaction Design.

  1. 1. Arrangement Design Studies : the introduction of the digital wall in domestic environments

    Författare :Morteza Abdipour; Erik Stolterman; Mikael Wiberg; Umeå universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Digital Walls; Large Displays; Ambient Display Environments; Arrangement; Domestic Environments; Design Research; Research Through Design; Design Studies; Design Research Lab; Constructive Design Research; Participatory Design; User-centered Design; industrial design; industridesign;

    Sammanfattning : This research focuses on the emergence of 'digital walls' that can project images onto almost all or even the entirety of interior (and perhaps exterior) walls, and what implications this might have for how we arrange our rooms. It demonstrates the arrangement, i.e. LÄS MER

  2. 2. Aesthetics of being together

    Författare :Stoffel Kuenen; Erik Stolterman; Johan Redström; Dag Svanæs; Umeå universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; TEKNIK OCH TEKNOLOGIER; SAMHÄLLSVETENSKAP; HUMANIORA; ENGINEERING AND TECHNOLOGY; SOCIAL SCIENCES; HUMANITIES; design; interaction design; design theory; aesthetics; aesthetics of being together; aesthetics of interaction; design practices; design research practice; research through design; practice based research; constructive design research; social media; technological mediation; social platforms; digital interactions; social interaction; group interaction; social dynamics; perceptual crossing; intersubjectivity; Aesthetics; estetik; design; design;

    Sammanfattning : Design deals with matters of aesthetics. Historically, aesthetics in industrial design refers to the designed artifact: aesthetics of objects. When designed artifacts include digital technologies, aesthetics in design refers to what happens between people and artifacts as well: aesthetics of interaction. LÄS MER

  3. 3. Researching IoT through Design : An Inquiry into Being-At-Home

    Författare :Anuradha Reddy; Maria Hellström; Per Linde; Jonas Löwgren; Malmö universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Interaction Design; Internet of Things; Participation; Design Ethics; Home; Interaktionsdesign; Interaktionsdesign;

    Sammanfattning : Researching IoT through Design is a proposal for reworking how one might approach ubiquitous networked objects, or IoT, that no longer have stable and predictable uses – and to be-at-home with them in everyday life. This inquiry into being-at-home entails a shift from the idea of the home as a fixed, four-walled space for everyday routine separate from the outside world. LÄS MER

  4. 4. Platform Design : Creating Meaningful Toolboxes When People Meet

    Författare :David Joaquin Cuartielles Ruiz; Teemu Leinonen; Malmö universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; HUMANITIES; HUMANIORA; NATURVETENSKAP; HUMANIORA; NATURAL SCIENCES; HUMANITIES; Platform Design; Interaction Design;

    Sammanfattning : Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. LÄS MER

  5. 5. Faster. Stronger. Better? : designing for enhanced engagement of extreme sports

    Författare :Rouien Zarin; Andreas Lund; Johan Redström; Ambra Trotto; Tom Djajadiningrat; Umeå universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; HUMANITIES; HUMANIORA; NATURVETENSKAP; HUMANIORA; NATURAL SCIENCES; HUMANITIES; constructive design research; design prototypes; prototypes; design research; research through design; embodiment; sports; interaction; technology; user experience; human computer interaction; tactile; feedback; design; design;

    Sammanfattning : The human body is capable of very rich and complex movements and gestures which we use in everyday life to manipulate, navigate and negotiate the world around us—it is our interface for human experience. However, as technology advances it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. LÄS MER