Sökning: "board games"

Visar resultat 1 - 5 av 12 avhandlingar innehållade orden board games.

  1. 1. Låtsaskrigen : föreställningar om krig, maskulinitet och historia i krigsspel under 200 år

    Författare :Tomas Karlsson; Finn Arne Jörgensen; Esbjörn Larsson; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Wargame; masculinity; gender studies; history; computer games; video games; board games; miniature games; history culture; media archeology; media war; mediation; authenticity; simulation; play; military history; Reisswitz; Game Studies; counter factual history; historical accounts; warriors; krigsspel; historia; maskulinitet; dataspel; brädspel; historiekultur; simulering; militärhistoria; kontrafaktik; spel; genusvetenskap; history and history teaching; historia med didaktisk inriktning;

    Sammanfattning : This thesis investigates how different wargames relate to notions of war, masculinity and history. It poses the question how the concept of authenticity is used in relation to wargames portrayal of war, masculinity and history. The outline of the thesis is chronological, spanning roughly from the 19th century to the present. LÄS MER

  2. 2. A Matter of Amusement : The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections

    Författare :Greger Sundin; Johan Eriksson; Johan Cederlund; Lars Ljungström; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Philipp Hainhofer; Augsburg; Kunstkammer; art cabinet; material culture studies; late Renaissance games; early modern games; boardgames; card games; Ulrich Baumgartner; Gustavus Adolfus art cabinet; Pomeranian art cabinet; games casket; Duke August II of Brunswick-Lüneburg; Gustavus Selenus; Konstvetenskap; History of Art;

    Sammanfattning : Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647), and this ludic category was included in most of his art cabinets, procured over period of thirty years during the first half of the seventeenth century. It offered amusement (Kurzweil) as part of an overall ambition for the cabinets to be of service and use (“nutzen vnd dienst”). LÄS MER

  3. 3. Minoan games and game boards

    Författare :Niklas Hillbom; Antikens kultur och samhällsliv; []
    Nyckelord :HUMANIORA; HUMANITIES; game; game board; cup-holes; Kernos; marker; astragalos; dice; Mallia; Phaistos; Gournia; Khania; ritual; cultural contacts; Ancient history; Antikens och forntidens historia; Arkeologi; Archaeology; Crete; Minoan; Knossos; gaming piece; knuckle bones;

    Sammanfattning : The old, world-wide phenomenon of playing board games has received little attention among scholars studying the ancient cultures. This thesis collects and analyses game-related material from Bronze Age Crete, defines the field of research and provides a framework with definitions and typologies. LÄS MER

  4. 4. Sequences and games generalizing the combinatorial game of Wythoff Nim

    Författare :Urban Larsson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Blocking manoeuvre; Beatty sequence; Combinatorial game; Complementary sequences; Impartial game; Interspersion array; Muller twist; Nim; Permutation of the natural numbers; Stolarsky array; Wythoff Nim; Beatty sequence;

    Sammanfattning : One single Queen is placed on an arbitrary starting position of a (large) Chess board. Two players alternate in moving the Queen as in a game of Chess but with the restriction that the $L^1$ distance to the lower left corner, position $(0,0)$, must decrease. The player who moves there wins. Let $\phi =\frac{1+\sqrt{5}}{2}$, the golden ratio. LÄS MER

  5. 5. On the Formal Modeling of Games of Language and Adversarial Argumentation : A Logic-Based Artificial Intelligence Approach

    Författare :Jenny S. Z. Eriksson Lundström; Andreas Hamfelt; Giovanni Sartor; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer and systems science; Data- och systemvetenskap;

    Sammanfattning : Argumentation is a highly dynamical and dialectical process drawing on human cognition. Successful argumentation is ubiquitous to human interaction. LÄS MER