Sökning: "Man from the third"

Visar resultat 6 - 10 av 313 avhandlingar innehållade orden Man from the third.

  1. 6. Sakernas sammanhang : Om ting, människor och materiella relationer hos Henry Parland, James Joyce och Virginia Woolf

    Författare :Ellen Frödin; Elina Druker; Ingemar Haag; Anders E. Johansson; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Henry Parland; James Joyce; Virginia Woolf; thing; object; artefact; nature; new materialism; material culture; the material turn; posthumanism; materiality; process philosophy; Gilbert Simondon; Elizabeth Grosz; Tim Ingold; modernism; 1920’s; modernity; Henry Parland; James Joyce; Virginia Woolf; ting; föremål; artefakt; natur; nymaterialism; materiell kultur; den materiella vändningen; posthumanism; materialitet; processfilosofi; Gilbert Simondon; Elizabeth Grosz; Tim Ingold; modernism; 1920-tal; modernitet; litteraturvetenskap; Literature;

    Sammanfattning : This thesis examines the ways in which the writings of Henry Parland, James Joyce and Virginia Woolf works to foreground things and decenter humans. While the exploration of human inner life is a well established theme within Modernist literature, the period’s fascination with the material and non-human remains underexplored. LÄS MER

  2. 7. Mobility is the Message : Experiments with Mobile Media Sharing

    Författare :Mattias Rost; Barry Brown; Kristina Höök; David Ayman Shamma; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; mobile; media; sharing; design; studies; mobility; trials; foursquare; music sharing; co-present interaction; goffman; ubicomp; hci; mobile hci; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. LÄS MER

  3. 8. Entreprenörskapets tysta(de) röster : En narrativ studie om kvinnor som delar sitt liv med en man som är entreprenör

    Författare :Matilda Eriksson; Karin Berglund; Jessica Lindbergh; Charlotte Holgersson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Entrepreneurship; Entrepreneurial culture; Male entrepreneur; Female spouse partner; Gender equality; Aspects of entrepreneurship; Normativity; Epistemic injustice; Narrative; Entrepreneurship policy; Innovation system; Hunter-gatherer; Business Administration; företagsekonomi;

    Sammanfattning : Entrepreneurship has come to play a crucial role in developing our society, as has gender equality. However, some conflicting aspects of these two political priorities have to date been overlooked. LÄS MER

  4. 9. Creating a Man, a Mouse or a Monster? : Masculinityas Formulated by Syrian Female Novelists through the Second Half of the 20thCentury

    Författare :Lovisa Berg; Nacim Pak-Shiraz; Paul Starkey; Jaakko Hameen-Anttila; Högskolan Dalarna; []
    Nyckelord :HUMANIORA; HUMANITIES; Masculinity; Syria; Female Arab Writers; Intercultural Studies; Interkulturella studier;

    Sammanfattning : This literary study examines the formulation of masculinity in Syrian novels authored by women. The thesis covers the period between 1959 and 2000, corresponding to both the development of the female-authored novel in Syria and the creation of the modern Syrian state. LÄS MER

  5. 10. Hanging out in the game café : Contextualising co-located computer game play practices and experiences

    Författare :Fatima Jonsson; Harko Verhagen; Robert Ramberg; Tom Ziemke; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; co-located game play; Game café; LAN party; game play experiences; public settings; senses; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. LÄS MER