Sökning: "Barry Brown"
Visar resultat 1 - 5 av 8 avhandlingar innehållade orden Barry Brown.
1. Designing Activity and Creating Experience : On People’s Play in Public places
Sammanfattning : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. LÄS MER
2. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience
Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER
3. Exploring Road Traffic Interactions Between Highly Automated Vehicles and Vulnerable Road Users
Sammanfattning : Understandings of road traffic interactions are largely based on human-human interactions. However, the development of vehicles controlled by highly auto- mated driving systems (ADS) would introduce a radically novel type of road user. LÄS MER
4. Towards Designing Better Speech Agent Interaction : Using Eye Gaze for Interaction
Sammanfattning : This research is about addressing the need to better understand interaction with conversational user interfaces (CUIs) and how human-technology `conversations' can be improved by drawing on the lessons learned from human-human interaction. It focuses on incorporating abstractions of complex human behaviour, specifically gaze, to enhance interactions with speech agents in conversations. LÄS MER
5. Body Games : Designing for movement-based play in co-located social settings
Sammanfattning : The challenge of designing for games and playful activities has moved past the technical, to focus on how to design for a design space where the threads of the digital technologies and the physical world interweave and entangle creating a hybrid fabric where play can take place. But how can we bridge between the digital and physical world where play is enacted and unravel the tangle of this hybrid fabric? How can we braid the digital and digital threads to spur playful experiences? In this thesis, I focus on a concrete fabric of hybrid play: co–located physical and social play, and propose a framework for design in this scenario: the PLAY BOOST framework. LÄS MER