Sökning: "Game café"

Hittade 2 avhandlingar innehållade orden Game café.

  1. 1. Hanging out in the game café : Contextualising co-located computer game play practices and experiences

    Författare :Fatima Jonsson; Harko Verhagen; Robert Ramberg; Tom Ziemke; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; co-located game play; Game café; LAN party; game play experiences; public settings; senses; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. LÄS MER

  2. 2. Gaming Interaction : Conversations and Competencies in Internet Cafés

    Författare :Björn Sjöblom; Karin Aronsson; Jonas Linderoth; Elisabeth Keating; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Computer gaming; interaction; ethnomethodology; peer group; informal learning; identity; competence; internet café; Datorspelande; interaktion; etnometodologi; kamratgrupp; informellt lärande; identitet; kompetens; internetcafé; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. LÄS MER