Sökning: "Kristina Höök"

Visar resultat 1 - 5 av 24 avhandlingar innehållade orden Kristina Höök.

  1. 1. Making Magic Machines

    Författare :Kristina Andersen; Kristina Höök; Mark Blythe; Steve Benford; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : How can we design experiences that explore ideas and notions of the unknown? The aim of the work outlined here is to create short, intense, workshop-like experiences that generate strong commitments, and expose underlying personal desires as drivers for new ideas. I would like to propose a material practice, which uses open-ended making to engage in the imagination of new things. LÄS MER

  2. 2. A glass box approach to adaptive hypermedia

    Författare :Kristina Höök; Stockholms universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Hypermedia; Adaptive systems; Intelligenta gränssnitt;

    Sammanfattning : .... LÄS MER

  3. 3. Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials

    Författare :Ylva Fernaeus; Carl Gustav Jansson; Kristina Höök; Jakob Tholander; Paul Dourish; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; children s programming; interaction design; tangible interaction; human-computer interaction; tangible programming; Computer and systems science; Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. LÄS MER

  4. 4. Play as Freedom : Implications for ICT4D

    Författare :Pedro Ferreira; Kristina Höök; Jonathan Donner; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Sammanfattning : Information and Communication Tech nologies for Development (ICT4D) deals with understanding the relationship between modern technology use and social and economic development. While play may not appear as an immediate concern to the field, a recent body of work has emerged questioning the role of play in ICT4D and the reasons behind its apparent dismissal. LÄS MER

  5. 5. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

    Författare :Anders Frank; Kristina Höök; Kristine Jørgensen; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Gamer mode; military education; wargaming; game-based learning; Människa-datorinteraktion; Human-computer Interaction; Ledningsvetenskap;

    Sammanfattning : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. LÄS MER