Sökning: "Digital games"

Visar resultat 11 - 15 av 51 avhandlingar innehållade orden Digital games.

  1. 11. Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers

    Författare :Melinda Máthé; Harko Verhagen; Mats Wiklund; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; digital game-based learning; digital game-based teaching; digital games; education and games; Information Society; informationssamhället;

    Sammanfattning : Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empirical evidence for their effectiveness is mixed. LÄS MER

  2. 12. Hyperworks : On Digital Literature and Computer Games

    Författare :Anna Gunder; Johan Svedjedal; Marie-Christine Skuncke; Espen Aarseth; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Literature; Sociology of Literature; Digital Literature; Ergodic Literature; Hypertext Fiction; Cybertext; Computer Game; Narratology; Ludology; Game Studies; New Media Studies; Textual Criticism; Media Theory; Michael Joyce; J. K. Rowling; Litteraturvetenskap; Literature; Litteraturvetenskap;

    Sammanfattning : This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. LÄS MER

  3. 13. Inclusion in digital culture : Issues of formal education and computer games

    Författare :Thomas Westin; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Education is a human right but many pupils in Sweden, especially boys, have trouble of grading in school. Formal education exists to socialise young people in society, which today is characterised by a digital culture, where playing computer games is one of the most common youth activities. LÄS MER

  4. 14. From games to news : Creating an engagement model for digital local news

    Författare :Torbjörn Svensson; Lissa Holloway-Attaway; Stefan Ekman; Mikael Berndtsson; Pedro F. Campos; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; GAME Research Group; GAME Research Group;

    Sammanfattning : The transition of local news from the analog, printed format to a digital format, fit for our increasingly digitized media technology society, has not been as straight-forward as was imagined at the dawning of the World Wide Web. Newspapers, in particular local newspapers, were quite fast in trying to adapt to the new technology platform and put their content on the web. LÄS MER

  5. 15. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER