Sökning: "Digital games"

Visar resultat 6 - 10 av 49 avhandlingar innehållade orden Digital games.

  1. 6. Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context

    Författare :Thomas Westin; Mats Danielson; Dimitris Grammenos; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer games; education; socialisation; inclusion; exclusion; development; accessibility; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Digital socialisation is to learn the ways of living online, across national borders, local cultures and societies and has to be inclusive for equal participation. Conditions for this socialisation process are different due to both local and individual limitations. LÄS MER

  2. 7. Body Games : Designing for movement-based play in co-located social settings

    Författare :Elena Márquez Segura; Barry Brown; Annika Waern; Florian Mueller; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : The challenge of designing for games and playful activities has moved past the technical, to focus on how to design for a design space where the threads of the digital technologies and the physical world interweave and entangle creating a hybrid fabric where play can take place. But how can we bridge between the digital and physical world where play is enacted and unravel the tangle of this hybrid fabric? How can we braid the digital and digital threads to spur playful experiences? In this thesis, I focus on a concrete fabric of hybrid play: co–located physical and social play, and propose a framework for design in this scenario: the PLAY BOOST framework. LÄS MER

  3. 8. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Författare :Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER

  4. 9. Att tänka geografiskt i en digital undervisningsmiljö : En studie av högstadielärares kunskapsbas och användning av digitala verktyg i geografiundervisningen

    Författare :Sofie Nilsson; Gabriel Bladh; Ann-Britt Enochsson; Martin Kristiansson; Linnea Stenliden; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Geography education; geographical thinking; geographical analyses; digital tools; subject-specific digital tools; teachers’ knowledge base; TPACK; didactical model; geografididaktik; geografiskt tänkande; geografiska analyser; digitala verktyg; ämnesspecifika digitala verktyg; lärares kunskapsbas; TPACK; didaktisk modell; Pedagogiskt arbete; Educational Work;

    Sammanfattning : This compilation licentiate thesis focuses on geography teaching in a digital teaching and learning environment in the Swedish secondary school. Departing from a subject-didactic perspective, the aim was to explore the relation between teachers’ knowledge base, choices and usage of digital tools and geography teaching. LÄS MER

  5. 10. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER