Sökning: "computer animation"

Visar resultat 1 - 5 av 29 avhandlingar innehållade orden computer animation.

  1. 1. Adaptive Bounding Volume Hierarchies for Efficient Collision Queries

    Författare :Thomas Larsson; Björn Lisper; Tomas Akenine-Möller; Stefane Redon; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Bounding volume hierarchies; Collision detection; Rigid bodies; Deformable models; Data structures; Simulation; Animation; Three-dimensional graphics and realism; Computer science; Datavetenskap; Datavetenskap;

    Sammanfattning : The need for efficient interference detection frequently arises in computer graphics, robotics, virtual prototyping, surgery simulation, computer games, and visualization. To prevent bodies passing directly through each other, the simulation system must be able to track touching or intersecting geometric primitives. LÄS MER

  2. 2. Improving user comprehension and entertainment in wireless streaming media : introducing cognitive quality of service

    Författare :Greger Wikstrand; Lars-Erik Janlert; Jerry Eriksson; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Multicast channels; Quality of Service; Cognitive QoS; Wireless LAN; Multiaccess Communication; IEEE 802.11; Displays; Mobile Communications; Video Coding; Tracking; Animation; Cognitive Psychology; Experience Design; Computer science; Datavetenskap;

    Sammanfattning : In future mobile networks service quality might be poor. A new measure is needed to be able to assess services in terms of their effectiveness and usefulness despite their lacking visual appeal. Cognitive Quality of Service is a way to measure the effectiveness in use of a networked service. LÄS MER

  3. 3. Computer Visualization in Participatory and Cognitive Engineering

    Författare :Peter Bengtsson; Ergonomi och aerosolteknologi; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Utvecklingspsykologi; Development psychology; Dynamic Decision Making; Operator Process Interfaces; Action Research; Learning; Ergonomics; Engineering; Participatory; Virtual Reality; Animation; Computer; Visualization; Systems engineering; computer technology; Data- och systemvetenskap; Architecture; interior design; Arkitektur; inredningsarkitektur; Engineering Psychology;

    Sammanfattning : This thesis tells the initiation story of a computer visualization methodology and a participatory engineering methodology. The two methodologies are tightly coupled and for the purpose of this thesis, as a unit, named Computer Visualization in Par-ticipatory Engineering (VIPE). LÄS MER

  4. 4. Crafting Movement : Moving Image Collections for Interaction Design

    Författare :Jinyi Wang; Oskar Juhlin; Mark Blythe; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; Human-Computer Interaction; Interaction Design; Moving Image; Film; Video; Animation; Design Mediation; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Computer Interaction (HCI). Motivated by the increasing number of videos, films, and animations produced in the field, the thesis recognizes moving image making as a designerly way of inquiry across research and practice, and argues for the importance of moving image as a research topic in interaction design. LÄS MER

  5. 5. Travelling through time : Students’ interpretation of evolutionary time in dynamic visualizations

    Författare :Jörgen Stenlund; Lena Tibell; Konrad Schönborn; Niklas Gericke; Örebro universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Evolution; visualization; time; learning; threshold; zooming;

    Sammanfattning : Evolutionary knowledge is important to understand and address contemporary challenges such as loss of biodiversity, climate change and antibiotic resistance. An important aspect that is considered to be a threshold concept in teaching and learning about evolution is the time it involves. LÄS MER