Sökning: "social games"
Visar resultat 1 - 5 av 192 avhandlingar innehållade orden social games.
1. Hälsingegården i omvandling : en studie av världsarvsprocessen i Hälsingland
Sammanfattning : Under våren 2012 väntade ett stort antal människor runt om i landet på ett besked som bekräftade att ett antal jordbruksfastigheter och kulturmiljöer, i Gävleborgs län skulle kunde klassas som världsunika och föras upp på listan över världsarv. En lista vars innehåll styrs av konventionen om skydd av världens kultur- och naturarv, världsarvskonventionen, som är ett av FN-organet Unescos normativa instrument på natur- och kulturområdet. LÄS MER
2. Games in Formal Educational Settings : Obstacles for the development and use of learning games
Sammanfattning : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. LÄS MER
3. Power Games : Rules and Roles in Second Life
Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER
4. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity
Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER
5. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän
Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER