Sökning: "online worlds"

Visar resultat 1 - 5 av 16 avhandlingar innehållade orden online worlds.

  1. 1. Online teaching practices : Sociomaterial matters in higher education settings

    Författare :Karin Bolldén; Madeleine Abrandt Dahlgren; Ann-Marie Laginder; Åsa Mäkitalo; Linköpings universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Practice theory; sociomaterial; ICT; distance education; e-learning; online ethnography; internet research; higher education; virtual worlds; LMS; VLE; Praktikteori; sociomaterialitet; IKT; distansutbildning; e-lärande; onlineetnografi; internetforskning; högre utbildning; virtuella världar; LMS; VLE;

    Sammanfattning : The aim of this study was to describe and analyse online teaching practices in the Swedish higher education context. The study had an online ethnographic approach and was based on empirical data on the teaching in two university courses. LÄS MER

  2. 2. Material virtualities : Approaching online textual embodiment

    Författare :Jenny Sunden; Jenny Sundén; Linköpings universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Embodiment; body; cyberfeminism; cyborg; subjectivity; virtuality; materiality; MUD; MOO; cybercultural studies; digital textuality; online ethnography; poststructuralist literary theory; queer theory; online interaction; Diskursanalys; språksociologi; cyberspace; queerteori; virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. LÄS MER

  3. 3. Power Games : Rules and Roles in Second Life

    Författare :Maria Bäcke; Blekinge Institute of Technology; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; HUMANITIES; HUMANIORA; NATURVETENSKAP; HUMANIORA; NATURAL SCIENCES; HUMANITIES; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; digital games; online world; virtuality; reality; hierarchy; authority; governing; Media and Communication Studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER

  4. 4. Targeting Children Online : Young internet users and producers in the commercial media environment

    Författare :Carolina Martinez; Medie- och kommunikationsvetenskap; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; internetreklam; internet; reklamspel; barn; reklamproducenter; marknadsförare; mobilspel; virtuella världar; online advertising; internet; mobile games; children; advertising professionals; marketers; virtual worlds; tactics;

    Sammanfattning : Children’s daily internet usage takes place to a large extent in a commercial environment, where advertising and the sale of virtual goods are ever-present parts of the online experience. The overall goal of this thesis is to contribute to a critical understanding of children’s commercial online environment as spaces for children’s everyday life activities and participation, and as spaces for commercial interests that seek to target children and monetize their internet usage. LÄS MER

  5. 5. Virtual worlds and social interaction design

    Författare :Mikael Jakobsson; Erik Stolterman; Ralph Schroeder; Umeå universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Interaction design; virtual worlds; massively multiplayer online games; internet studies; computer mediated communication; virtual reality; virtual ethnography; human-computer interaction; interacture; social interaction design; Informatics; Informatik;

    Sammanfattning : This dissertation is a study of social interaction in virtual worlds and virtual world design. A virtual world is a synchronous, multi-user system that offers a persistent spatial environment for iconically represented participants. Together, these form an example of social interaction design. LÄS MER