Sökning: "interactive"

Visar resultat 11 - 15 av 882 avhandlingar innehållade ordet interactive.

  1. 11. Interactive Online Machine Learning

    Författare :Agnes Tegen; Paul Davidsson; Jan A. Persson; Georg Krempl; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Interactive Machine Learning; Active Learning; Machine Teaching; Online Learning;

    Sammanfattning : With the Internet of Things paradigm, the data generated by the rapidly increasing number of connected devices lead to new possibilities, such as using machine learning for activity recognition in smart environments. However, it also introduces several challenges. The sensors of different devices might be mobile and of different types, i.e. LÄS MER

  2. 12. Non-formal Learning through Ludic Engagement within Interactive Environments

    Författare :Eva Petersson; Utbildningsvetenskap; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; didaktik; Pedagogik; Pedagogy and didactics; sensorteknologi; rehabilitering; intuitiv interaktion; interaktiva miljöer; interaktiv lek; icke-formellt lärande; handling; fallstudier; Aktivitet; sensor technology; rehabilitation; non-intrusive interface; non-formal learning; intuitive interaction; interactive play; interactive environments; case studies; Action; activity; non-formal learning;

    Sammanfattning : daptive responsive environments that encourage interaction for children with severe disabilities offer a distinct potential for play and learning in rehabilitation. Physical training and therapy for these children is often enduring, tedious, and boring through repetition - and this is often the case for both the child and the facilitator/therapist. LÄS MER

  3. 13. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER

  4. 14. Decision support in dementia care : developing systems for interactive reasoning

    Författare :Helena Lindgren; Patrik Eklund; Klaus-Peter Adlassnig; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Artificial intelligence; human-computer interaction; activity theory; argumentation; fuzzy logic; general logics; clinical decision support systems; cognitive disorder; dementia; differential diagnosis; clinical practice guideline; knowledge engineering; knowledge representation; cognitive ergonomics; interactive reasoning; Computer science; Datavetenskap; Computer Science; datalogi;

    Sammanfattning : Demensvården i Sverige och i andra delar av världen har på olika sätt varit i fokus de senaste åren där man påtalat behovet att utveckla metoder och riktlinjer för hur vården ska bedrivas. Detta för att möta den växande andelen äldre människor som också utvecklar demenssjukdomar. LÄS MER

  5. 15. Interactive Optimisation in Marine Propeller Design

    Författare :Ioli Gypa; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; marine propeller design; support-vector machines; machine learning; NSGA-II; optimisation; interactive genetic algorithms; progressively interactive evolutionary computation;

    Sammanfattning : Marine propeller design is a complex engineering problem that depends on the collaboration of several scientific disciplines. During the design process, the blade designers need to consider contradicting requirements and come up with one optimal propeller design as a solution to the specific problem. LÄS MER