Sökning: "game development"

Visar resultat 1 - 5 av 122 avhandlingar innehållade orden game development.

  1. 1. Being Local in a Global Industry : Game Localization from an Indie Game Development Perspective

    Författare :Marcus Toftedahl; Per Backlund; Henrik Engström; Olli Sotamaa; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game development; localization; game development process; indie games; GAME Research Group; GAME Research Group;

    Sammanfattning : During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. LÄS MER

  2. 2. Bringing Game Analytics to Indie Game Publishing : Method and Tool Support for Indie Mobile Game Publishing

    Författare :Yanhui Su; Per Backlund; Henrik Engström; Björn Johansson; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; business intelligence; game analytics; metrics; indie game developer; marketing; revenue forecast; GAME Research Group; GAME Research Group;

    Sammanfattning : With the continuous development of the game industry, the research in the game field is also deepening. Many interdisciplinary knowledge areas and theories have been used to promote the development of the game industry. Business Intelligence (BI) has been applied in game development for game design and game optimization. LÄS MER

  3. 3. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER

  4. 4. Becoming Wilderness : a topological study of Tarangire, Northern Tanzania 1890-2004

    Författare :Camilla Årlin; Mats Widgren; Dan Brockington; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Tanzania; Tarangire National Park; game reserve; topology; political ecology; landscape; tsetse; Mbugwe; Gorowa; conservation; man-animal networks; Human geography; Kulturgeografi; kulturgeografi; Human Geography;

    Sammanfattning : Based on field and archival research, Becoming Wilderness analyses the fluid constructs of game preservation and their affect within networks and landscapes to the west of Tarangire National Park, Northern Tanzania from the late 19th Century until the present. The initial query of this thesis is how and why Tarangire comes to be separated as different from its surrounding (on the map and within policy) and what this has entailed for what is ‘within’ and ‘outside’. LÄS MER

  5. 5. World Builders : A Study on the Development of a Massively Multiplayer Online Role-Playing Game

    Författare :Peter Zackariasson; Anders Söderholm; Nils Wåhlin; Daniel Hjorth; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; MMORGPG; development; video game; organizing; discourse; Business studies; Företagsekonomi;

    Sammanfattning : This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the Funcom company between 1995 and 2001, and is a so-called Massively Multiplayer Online Role-Playing Game (MMORPG). LÄS MER