Sökning: "Computer and video games"

Visar resultat 1 - 5 av 28 avhandlingar innehållade orden Computer and video games.

  1. 1. Human factors and wireless network applications : more bits and better bits

    Författare :Greger Wikstrand; Lars-Erik Janlert; Jerry Eriksson; Mark Högskolan Dalarna Ekonomi och samhälle Dougherty; Angela Sasse; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human factors; Mobile multimedia; Access protocols; Computer network performance; Quality of service; Video conferencing; Computer games; Streaming video; Medium access control; Collision detection; Reliable multicast; Computer science; Datavetenskap;

    Sammanfattning : I avhandlingen beskrivs ett hypotetiskt system som kan användas av mobila användare, bland andra taxichaufförer, som exempelvis vill följa en viktig fotbollsmatch. Flera faktorer ställer till problem: Ibland står bilen still och föraren har inget annat att tänka på än matchen. LÄS MER

  2. 2. Techniques for Fast and High-Quality 3D Reconstruction of General Scenes

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; 3D reconstruction; computer vision; computer graphics; volumetric video;

    Sammanfattning : This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from real world objects or scenes. Given the increase in accuracy, robustness and speed of modern methods and algorithms, new and exciting applications of this technology is constantly appearing. LÄS MER

  3. 3. Towards accessible content creation of real world objects for virtual environments

    Författare :Sverker Rasmuson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; voxels; compression; volumetric video; 3D reconstruction;

    Sammanfattning : 3D reconstruction is the general problem of creating 3D models from real world objects. In today's movie and games industry, there is an increasing demand for using real world content as assets in production. LÄS MER

  4. 4. Generative comics - A computational approach to creating comics material

    Författare :Malik Nairat; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; comics; multi-agent systems; interactive evolution; generative storytelling; digital comics;

    Sammanfattning : Digital storytelling can be employed as a tool that incorporates human creativity with technology. It synthesizes multimedia based elements to create engaging stories and compelling narratives. To this end, this research presents an approach that can be used as an assistant tool for comics artists. LÄS MER

  5. 5. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER