Sökning: "virtuell verklighet"

Visar resultat 1 - 5 av 9 avhandlingar innehållade orden virtuell verklighet.

  1. 1. Embodying Politeness in Persuasive Humanoid Agents for Small Group Scenarios

    Författare :Sahba Zojaji; Christopher Peters; Tony Belpaeme; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; politeness; persuasiveness; small free-standing conversational groups; embodiment; embodied conversational agents; humanoid robots; virtual reality; immersiveness; human-agent interaction; social norms; multimodal expressive communication; artighet; övertalningsförmåga; små fristående samtalsgrupper; förkroppsligande; förkroppsligade samtalsagenter; humanoida robotar; virtuell verklighet; uppslukande; interaktion mellan människa och agent; sociala normer; multimodal uttrycksfull kommunikation;

    Sammanfattning : In both physical and virtual environments, small group interactions significantly shape our social experiences. Understanding and replicating situated group interactions with virtual agents or physical robots pose possibilities and challenges. LÄS MER

  2. 2. Code begets community : On social and technical aspects of managing a virtual community

    Författare :Daniel Pargman; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Mud; community; virtual community; virtual environments; adventure muds game; hobby; hackers; open source; software engineering; Virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : What is reality beyond the hype of virtual communities on the Internet? This Ph. D. thesis is based on three and a half years of studies in a Swedish-speaking adventure mud - a text-based virtual reality system. The focus is not primarily on the players, but on the administrators and on the work to make this virtual community work. LÄS MER

  3. 3. Supporting Data Interaction and Hybrid Asymmetric Collaboration Using Virtual Reality Within the Context of Immersive Analytics

    Författare :Nico Reski; Aris Alissandrakis; Andreas Kerren; Petra Isenberg; Linnéuniversitetet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; 3D gestural input; 3D radar charts; 3D user interfaces; empirical evaluation; head-mounted display; hybrid asymmetric collaboration; immersive analytics; spatio-temporal data interaction; user interface design; virtual reality; 3D-handinteraktion; 3D-radardiagram; 3D-användargränssnitt; design av användargränssnitt; empirisk utvärdering; huvudburen display; hybrid-asymmetrisk samarbete; immersiv analys; virtuell verklighet; Computer Science; Datavetenskap; Informations- och programvisualisering; Information and software visualization;

    Sammanfattning : Immersive display and interaction technologies have rapidly evolved in recent years, offering advanced techniques compared to traditional Human-Computer Interaction. Computer-generated Virtual Environments viewed with stereoscopic depth perception and explored using 3D spatial interaction can represent more accurately how humans naturally interact in the real world. LÄS MER

  4. 4. Material virtualities : Approaching online textual embodiment

    Författare :Jenny Sunden; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Embodiment; body; cyberfeminism; cyborg; subjectivity; virtuality; materiality; MUD; MOO; cybercultural studies; digital textuality; online ethnography; poststructuralist literary theory; queer theory; online interaction; Diskursanalys; språksociologi; cyberspace; queerteori; virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. LÄS MER

  5. 5. Orchestrating Virtual Reality Exposure Therapy

    Författare :Marius Koller; Cristian M Bogdan; Gerrit Meixner; Anders Lundström; Oana Mitrut; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Virtual Reality Exposure Therapy; Virtual Reality; Human-Computer Interaction; Mental Health; Teknikvetenskapens lärande och kommunikation; Education and Communication in the Technological Sciences;

    Sammanfattning : Systems for Virtual Reality Exposure Therapy (VRET) are shaping the future of therapy of anxiety disorders, especially at a time when we are seeing an increase in virtual meetings in almost every context in life. Exposure therapy is an established therapy method in the treatment of anxiety disorders. LÄS MER