Sökning: "virtuality"

Visar resultat 1 - 5 av 14 avhandlingar innehållade ordet virtuality.

  1. 1. A Poetics of Virtuality

    Författare :Thommy Eriksson; Chalmers University of Technology; []
    Nyckelord :NATURVETENSKAP; SAMHÄLLSVETENSKAP; HUMANIORA; HUMANIORA; HUMANIORA; NATURAL SCIENCES; SOCIAL SCIENCES; HUMANITIES; HUMANITIES; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Sammanfattning : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. LÄS MER

  2. 2. Convergence in mixed reality-virtuality environments : facilitating natural user behavior

    Författare :Daniel Johansson; Leo J. de Vin; Morten Fjeld; Örebro universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; Mixed reality. augmented reality; augmented virtuality; head mounted display; omnidirectional floor; natural interface; telepresence; Computer and Systems Science; Datalogi;

    Sammanfattning : This thesis addresses the subject of converging real and virtual environments to a combined entity that can facilitate physiologically complying interfaces for the purpose of training. Based on the mobility and physiological demands of dismounted soldiers, the base assumption is that greater immersion means better learning and potentially higher training transfer. LÄS MER

  3. 3. Power Games : Rules and Roles in Second Life

    Författare :Maria Bäcke; Blekinge Institute of Technology; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; HUMANITIES; HUMANIORA; NATURVETENSKAP; HUMANIORA; NATURAL SCIENCES; HUMANITIES; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; digital games; online world; virtuality; reality; hierarchy; authority; governing; Media and Communication Studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER

  4. 4. Conversation and Figuration from the Horizontality of the 2.0 Decade

    Författare :Peter Giger; Blekinge Tekniska Högskola; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; 2.0 Decade; Web 2.0; Aesthetics; Epistemology; Conversation; Figuration; Rhizome; Assemblages; Cyborg; Postmodernism; Person; Attention; Becoming; Serendipity; Desire; Intensity; Machine; Entanglement; Internet; Nihilism; Utopia; Accumulation; Technoscience; Virtuality; Potentiality; Monsters; Horizontality;

    Sammanfattning : This thesis concerns the 2.0 decade, the decade when the social web started to develop. The main research objective is to contribute to our embedment in Internet technology in a conscious and livable way. The thesis is part of a general attempt to improve our understanding of the transformation taking place in the development of the web. LÄS MER

  5. 5. iOPERA : den virtuella operahuset

    Författare :Fredrik Högberg; Luleå tekniska universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; Aesthetic subjects - Music; opera; music theatre; internet; multimedia; virtuality; interactivity; Estetiska ämnen - Musikvetenskap; Musikalisk gestaltning; Musical Performance;

    Sammanfattning : Classical music has a troubled history regarding the transformation into new forms of media, and the Internet is no exception. The aim of the present research project is to explore the possibilities of building a virtual, interactive opera house on the Internet, seeking answers to the following research questions:– Is the Internet an ideal platform for a composer of scenic music who, like myself, strives to control all artistic parameters? Or can it turn out the be just the opposite: a creative forum where boundaries between author and audience/users tend to dissolve?– In what way should my music develop to fit into this new arena? And conversely, how will it be possible to develop the Internet to suit my musical and artistic intentions?– Is it possible, in this new public environment, to come through with art and music intended to be an alternative to cultural commercialism and economic speculation and a voice against alienation and intolerance?– How can the increasingly neglected genre of art music find a new audience on the Internet?– How can economic needs be met without losing artistic values?In order to find answers to these questions, iOPERA AB was formed and the production of The Woman of Cain, the first opera exclusively designed for the Internet, began. LÄS MER